Videogames today can almost all be slotted into one of a collection of relatively stable genres: first-person shooter, real-time-strategy game, point-and-click adventure, action RPG, text adventure, etc. Occasionally a completely original game comes along to effectively carve out a whole new genre, as happened with Diner Dash and the time-management genre respectively in the mid-2000s, … Continue reading Eamon, Part 1
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