Exploring Zork, Part 3

Today we’ll finish up with Zork. That means plunging into the only big, completely traditional maze in the Infocom canon. And it’s a nasty one; apparently they decided that if you’re only going to do one, you might as well do it up right. In keeping with the thief’s role as a stand-in for Adventure‘s … Continue reading Exploring Zork, Part 3