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A Digital Antiquarian Hall of Fame

28 Jun

I’ve just added a new feature to this site: a sort of canon, if you will, of really worthwhile games and other interactive works that balances historical importance with those concerns about playability and fairness that are always so important to me as well. I must admit that I’ve created this list as much for myself as for anyone else, having realized that I’ve now written about so many works that I’m in danger of losing all track of which ones I really consider to be the great ones. That said, I hope some of you may find it interesting and/or useful as well. It will of course continue to grow as we continue on our little journey through history here in the blog proper. You can always get to it by clicking the link over on the right-hand sidebar or selecting it in the sub-menu under “About Me” above. Some further justifications and explanations can be found on the page itself, so I won’t belabor the subject any more here.

Thanks so much for your continuing support, especially those of you who have been generous enough to sign on with Patreon or donate through PayPal. It’s making a big difference in the amount of time I can devote to this work, as I hope the end results show!

 

3 Responses to A Digital Antiquarian Hall of Fame

  1. Lhexa

    June 28, 2015 at 6:18 pm

    Wonderful idea! As a minor suggestion, many of these games have web-based engines for playing them, along the lines of zorkonline.org. Maybe include links to such resources, and/or the compiler packages you sometimes put together?

    Thanks again for the engaging blog.

     
    • Jimmy Maher

      June 29, 2015 at 7:24 am

      That stuff is generally contained in the links to which each title points. Trying to include it all here would really bloat the list with a lot of technicalities, so I decided against it, at least for now. My aim was to keep it short and sweet, limiting myself to just one sentence of description to make the case for each game.

       
      • Lhexa

        June 29, 2015 at 11:30 pm

        *nods* Makes sense.

         

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