Dungeon Master, Part 2: The Playing of
Like any cagey revolutionary, Dungeon Master doesn’t lay all its cards on the table when we first meet it. When the curtain goes up — or, rather, when the iron gate opens — on its first level, we might think we’re just in for a Wizardry with better graphics and the luxury of a mouse-driven … Continue reading Dungeon Master, Part 2: The Playing of
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