A Time of Endings, Part 1: Cinemaware
The computer-game industry, like most young industries, was marked by ebbs and flows. Periodically, new advances in technology, new economic circumstances, and new consumer expectations led to the mass extinction of companies that had once seemed impregnable, even as new companies swept onto the scene to replace them. We’ve already seen one of these periods … Continue reading A Time of Endings, Part 1: Cinemaware
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