Loom (or, how Brian Moriarty Proved That Less is Sometimes More)
In April of 1988, Brian Moriarty of Infocom flew from the East Coast to the West to attend the twelfth West Coast Computer Faire and the first ever Computer Game Developers Conference. Hard-pressed from below by the slowing sales of their text adventures and from above by parent company Activision’s ever more demanding management, Infocom … Continue reading Loom (or, how Brian Moriarty Proved That Less is Sometimes More)
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