Monkey Island (or, How Ron Gilbert Made an Adventure Game That Didn’t Suck)
Shortly after completing Maniac Mansion, his first classic graphic adventure, Ron Gilbert started sketching ideas for his next game. “I wanted to do something that felt like fantasy and might kind of tap into what was interesting about fantasy,” he remembers, “but that wasn’t fantasy.” Gilbert loved the Pirates of the Caribbean ride at Disneyland, … Continue reading Monkey Island (or, How Ron Gilbert Made an Adventure Game That Didn’t Suck)
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