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Category Archives: Modern Times

Patreon Security Breach

As some of have probably already heard, there was a recent security breach on the Patreon website. Apparently a mirror of the site that was intended for testing and development purposes was left exposed on the Internet at large and hacked. Data dumps of the whole thing are already out there on the usual torrent sites. Patreon claims — and I have no reason to doubt them — that no credit-card numbers or other financial information was exposed. Password hashes were stolen, but were encoded in such a way that it would take a staggering amount of computing power to crack any of them. Your email address and possibly your home address, if you provided it to the site, were stored in the clear as I understand it, and thus likely have been compromised.

I’m very, very sorry about this, as I’m sure is Patreon as well. They’re doing a great service that’s made a big difference for my life and for this blog, but they’ve been growing fast and obviously some things just got away from them. As for the people who do this sort of thing… I just don’t get it. Why not create something instead of tearing things down all the time?

At this point the cat is out of the bag, so to speak, so there’s not much to be done other than to change your password on Patreon, as well as anywhere else you might have been using the same password. If the damage is limited largely to lists of names and email addresses, it’s not so bad as these things go I suppose. If I hear more, and certainly if I have any reason to suspect it’s worse than that, I’ll let you know.

 

Two Books on Gaming History

I’d like to tell you quickly today about two books that have recently crossed my desk, both of which do gaming history the way it ought to be done.

Dungeon Hacks

The first is David L. Craddock’s Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games. It’s a collection of “making of” articles not all that different from many that I write here, except that they deal with a genre that I sadly don’t know all that much about. Perhaps the best compliment I can give the book is that, despite very limited personal experience with the games Craddock writes about that’s confined largely to a bit of dabbling here and there in NetHack, I found it interesting enough to stay up late to read it. Craddock is that good a storyteller, one who knows how to keep the anecdotes under control in order to keep the narrative flowing. I’m not entirely sure that he really makes the argument promised in his subtitle; this is a nuts-and-bolts books that focuses on personalities and the processes of making the games in question, and doesn’t spend the time on their greater impact that a phrase like “changed the course of video games” would imply. Especially if you’re a fan of the genre, however, I’m sure you’ll find it a very worthwhile read. I also recommend Craddock’s earlier history of Blizzard Entertainment, Stay Awhile and Listen, which has already proved a valuable source for one or two of my own articles.

Science Fiction Video Games

The other book is of a much broader scope. Neal Tringham’s aptly titled Science Fiction Video Games is just that, an attempt to catalog and set in context all significant science-fiction videogames, ever. Apart from some interesting if brief chapter introductions, the bulk of the book consists of capsule summaries of games grouped by genres: “Adventures,” “Computer Role-Playing Games,” etc. One might well argue that we have MobyGames already for that sort of thing, but Tringham’s project is redeemed by the even-handed nature of his summaries, summaries that cover not only the broad details of plot and mechanics but also the critical consensus on the games’ merits.  Each is a model of thoughtful concision that… well, let’s just say that many MobyGames reviewers could learn a thing or two from Tringham. I’m already finding it to be a valuable volume for my reference shelf. I just wish it covered all games instead of only those that are at least vaguely science fictional. I would change just two other things: a) organize the summaries chronologically rather than alphabetically to give a better sense of how each genre developed (there’s already an excellent index for looking up titles); and b) make it a hell of a lot cheaper.

Both of these books are professionally edited, carefully written, and well laid-out. I didn’t want to throw either of them against the wall ten minutes after starting to read. That may sound like damning with faint praise, but there are actually very few other books from self-publishers and small presses about which I can say the same thing. I hope we’ll soon see many more of similar quality, from these authors and the many others for whom they’ll hopefully serve as an example. Videogames are fun, but they’re also worth taking seriously.

(Full disclosure: I was gifted free copies of both books by their authors. I also gave Craddock some editorial feedback when his book was undergoing its final round of polishing.)

 

Commodore: The Amiga Years

It was some years ago that I watched The World at War, the 26-episode documentary series on World War II that first ran on British television in 1973. Despite all the revelations of the years that followed its appearance — not least the role played by computing pioneers like Alan Turing in breaking Axis codes and quite possibly saving millions of lives in the process — I still consider it the definitive film history of the war. When I was flipping through the supplementary materials on my DVD set of the series, I was struck by something one of the producers said: that 1973, thirty years after the events in question, was the perfect time to make the series. Enough time had passed that wounds had healed or at least been scarred over sufficiently to give a certain perspective to the many participants in the war who were interviewed for the series, but not so much that they were mostly dead.

I mention that today because Brian Bagnall, a great supporter of this blog, has been doing largely the same thing for the history of Commodore that The World at War did for World War II, and the same absolutely perfect number of years after the actual events in question. No, this history is not of quite the same earth-shattering importance (some of the most hardcore Amiga loyalists might argue about that), but it is important in its own way to preserve these memories now, while we still can. Brian has a Kickstarter in its final days for a book which will chronicle the later history of Commodore and the entire history of the Amiga line. He’s also working on some cool bonuses as well, like a history of Jack Tramiel’s early career and the pre-PET Commodore, including the Atlantic Acceptance Scandal that I at least am dying to know much more about. He’s doing quite well, having already earned several times his minimum goal of $15,000 Canadian. But there are still stretch goals on offer, and more is always helpful on a project like this one. So, please help him out if you happen to have the necessary combination of interest and financial wherewithal. Don’t do it for the children; do it for history! You have four days left.

 

A Digital Antiquarian Hall of Fame

I’ve just added a new feature to this site: a sort of canon, if you will, of really worthwhile games and other interactive works that balances historical importance with those concerns about playability and fairness that are always so important to me as well. I must admit that I’ve created this list as much for myself as for anyone else, having realized that I’ve now written about so many works that I’m in danger of losing all track of which ones I really consider to be the great ones. That said, I hope some of you may find it interesting and/or useful as well. It will of course continue to grow as we continue on our little journey through history here in the blog proper. You can always get to it by clicking the link over on the right-hand sidebar or selecting it in the sub-menu under “About Me” above. Some further justifications and explanations can be found on the page itself, so I won’t belabor the subject any more here.

Thanks so much for your continuing support, especially those of you who have been generous enough to sign on with Patreon or donate through PayPal. It’s making a big difference in the amount of time I can devote to this work, as I hope the end results show!

 

Mike Berlyn Could Use a Little Helping Hand

Mike Berlyn

As some of you who read this blog are doubtless already aware, Mike Berlyn was diagnosed with cancer last September. Whilst undergoing chemotherapy and radiation treatment, he’s also been accumulating medical bills not covered by Medicare. In short, he needs at least $36,000 to put him in the clear again and let him concentrate on dealing with his illness rather than worrying about money. If one of Berlyn’s many games touched you or made you laugh at a time when you needed a little boost in your own life, or if you just feel like I do that everyone should have a right to the medical care they need regardless of money, please think about going to the donation page set up by Berlyn’s fellow Infocom alum Dan Horn and contributing whatever feels appropriate and manageable.

And please help to spread the word further via all that “social media” stuff the kids are always talking about these days!

 

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