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Category Archives: Modern Times

Audio Killed the Blogging Star

Ken Gagne and Mike Maginnis recently invited me to be their guest on their Open Apple Podcast. The result, which should show definitively why I chose to be a writer rather than a deejay, can now be enjoyed on their website or just by clicking the play button below. We talk some about the blog and various other projects, and then I offer lots of color commentary about lots of things I sometimes know something about and sometimes do not. Check it out if you have a couple of hours to spare.

Huge thanks to Ken and Mike for inviting me on the show. It was a lot of fun to do.

 

Filfre 1.1

I’ve updated my interactive fiction interpreter for Windows, Filfre, to version 1.1. It offers a few changes to correct bugs, glitches, and annoyances that have been reported to me over the last eighteen months. If you use Filfre regularly, I’d definitely recommend you take a couple of minutes to do the upgrade.

The full change rundown:

  • Updated the Z-Machine interpreter to the 1.1 standard.
  • Filfre now no longer locks its transcript file while the game is in progress. This should allow it to function properly with the Trizbort auto-mapper.
  • Fixed the annoying scroll “bounce” that was appearing on some machines running some games when the player first began to type a command.
  • The final text output from older Infocom games which end abruptly rather than prompting the player whether she’s sure was not appearing onscreen. Corrected.
  • At least one recent Inform 7 title was behaving bizarrely due to stack overflows. Increased the allowed number of variables in a stack frame in the Z-Machine interpreter to compensate.

If you play interactive fiction at all, and whether you use Filfre or not, do check out the Trizbort auto-mapping function sometime. It’s just so cool it’s bound to put a smile on your face.

 
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Posted by on January 10, 2013 in Interactive Fiction, Modern Times

 

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Ring in the New (Blog Initiatives)

As most of you have probably already gathered, I tend to be pretty horrible at social networking and at self-promotion in general. But it’s a new year, and it seems to be a good moment to at least make a stab at embracing modernity. So, I’m rolling out a couple of new initiatives today that will hopefully help me as well as you.

First, you’ll notice that there’s now a little donation button on the sidebar to the right of this post. If you click it you’ll be taken to PayPal, where you can send me some money if you’d like. I frankly struggled a bit with myself before I made this move. I’ve always written here out of passion and a belief that the work I’m doing is really, genuinely important. Knowing that thousands of you are reading and enjoying what I write is a huge thrill in itself, one that almost feels like it ought to be enough. On the other hand, though, the time I spend researching and writing for the blog is time I can’t spend on other, paying projects. So, I just ask that you think about what you can afford and what you think this blog is worth, whether to you in personal enjoyment or — at the risk of sounding too grandiose — to posterity. Then maybe kick a little into the kitty, at whatever level and frequency seems appropriate to you. If you can’t afford to contribute right now, never fear; I’ll never restrict content to “subscribers” or anything of that sort. Nor will I bother to try to convince you that the blog’s survival depends on your donations; I love it too much, and will happily continue if I don’t get a cent. But if I should get a nice surprise from all you kind souls, that might just help me to justify spending more time on it — which means more frequent new posts for you to read.

Second, I’ve finally taken the big plunge and joined the Twittering classes. My virgin id there is DigiAntiquarian. I’ve had some of you recently asking me for a tweet when new posts go up here. At least as of now, that’s the main purpose for the account. If the WordPress plug-in I installed works correctly, this post should be the first to be broadcast. Fingers crossed!

With that administrative stuff taken care of, we’ll next week be turning away from the hardware manufacturers and back to the important games of 1983, starting with the arrival of a new publisher that’s still with us to this day. In the meantime, do check out the reborn SPAG Magazine, now edited by Dannii Willis, if you’re at all interested in modern interactive fiction. I was the editor for several years in an earlier life, and it makes me very happy to see my old baby return in such capable hands.

(Update 24 hours later: Thanks so much for the generosity many of you have already shown! And thanks also for your suggestions about better leveraging social media. I’ll have a think about what seems doable without cluttering up the site too badly.

In other news, I’ve made a change in plans which means that we won’t get back to games just quite yet. I’ve one more detour into computer-science history yet to take, and I now realize this is the best time for it. But I think it’s one hell of an interesting detour; hopefully you will too.)

 

The Once and Future SPAG

As many of you reading this undoubtedly know, I was for five years the editor of a webzine covering goings-on in the modern interactive-fiction community: the Society for the Promotion of Adventure Games, or SPAG. In 2010 I turned it over to another fellow, but that didn’t work out too well in the long run. After 1.5 excellent issues under his guidance, SPAG fell dormant. It’s been that way for over a year now.

This has always vaguely bothered me, like a little worm of guilt always burrowing away at the back of my psyche. SPAG, you see, is just about the longest-lived institution in contemporary IF, dating back to 1994. It even pre-dates the big annual Competition. People have continued occasionally to inquire about the magazine’s status, which has only made me feel worse. Still, I never felt quite bad enough to take on the job of reviving SPAG myself, as that feels very much like a “been there, done that” kind of endeavor for me. So I let my guilt fester in the background as I continued with my other projects.

Luckily, someone has finally come to my psychological rescue. More importantly, he’s come to SPAG’s rescue. Danni Willis has already done a hell of a lot for IF with Parchment, his interpreter that lets you play IF right in the browser. Now he’s going to take over as editor of SPAG. He has big plans for a new, dynamic website. He also plans to take a shift in emphasis I began at the end of my tenure to its logical conclusion: SPAG will now be a magazine for in-depth features and analysis rather than a reviews clearinghouse, a change I wholeheartedly approve.

But of course, and as I said way too many times during my own tenure as editor, to succeed SPAG needs your articles and feedback. Please contact him, or contribute to the aforelinked forum discussion, with your article proposals and ideas on how to make the new SPAG bigger, better, and more relevant than ever. I know that it’s again in good hands at last.

 
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Posted by on August 31, 2012 in Interactive Fiction, Modern Times

 

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Shadow in the Cathedral and Yet More King

This week saw the release of the Textfyre game The Shadow in the Cathedral for Kindle Keyboard and Touch. It uses the engine that I originally developed for the Kindle version of my own The King of Shreds and Patches, so if you liked that interface you should feel right at home here. The game itself was authored by two of the leading lights in contemporary interactive fiction; it’s a good one, well worth your time. Textfyre commissioned some special art for the Kindle version, and it really enhances the experience. Check it out if you’re up for a fast-moving steampunk adventure set in a very memorable world.

In other app news, versions of The King of Shreds and Patches for Android tablets (including the Kindle Fire) are now available from both Amazon’s App Store and Google Play. A version for the Nook is also available from the Barnes and Noble store.

I have to confess that I kind of made a mess of the Android release. I was completely unprepared for the variety of Android hardware out there (what the kids today call “fragmentation”), and my testing was sadly inadequate. I paid the price with some buggy releases and some (deservedly) nasty reviews. The latest release in all stores, however, is solid. Count it as a lesson learned. I’ll do better next time. If you do play one of these versions and would like to contribute a review to the site you bought it from, it would be hugely appreciated.

As for the immediate future: I’m kind of torn between publishing more works by others to these platforms and working on a new title of my own. More news as it develops.

 

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