I was recently priviliged to help Simon Christiansen make his interactive fiction Death off the Cuff into an app for Android devices. It’s currently available from Google Play and the Amazon App Store, with the Samsung store and Barnes and Noble Nook hopefully soon to follow.
Death off the Cuff is not an epic like my own The King of Shreds and Patches, but it is a thoroughly entertaining little puzzler built around a clever conceit:
“They all stare at you expectantly, like children waiting for you to tell them a bedtime story. Who can blame them? You are, after all, Antoine Saint Germain, the great French detective. No criminal has ever been a match for you, and everybody is looking forward to a description of your brilliant deductions.
There is just one small problem. One tiny detail that makes it different this time. A mere trifle, really. This time you have no idea who did it. An entire day of investigation has turned up nothing. No one even seems to have a proper motive. You are almost tempted to confess to the murder yourself.
No big deal. Most of the time when you do this the murderer breaks down and confesses half way through your speech anyway. All you have to do is stall and wait for the guilty party to slip up. People love talking about themselves. If you wait long enough, they always end up revealing something you can use.”
Inspired by Agatha Christie’s Hercule Poirot stories, “Death off the Cuff” is a short Interactive Fiction piece, in which you must bluff your way through the traditional revelatory monologue at the end of a crime story. Can you make the murderer reveal him- or herself, without letting anyone know that you hadn’t already solved the case?
If you do buy the app (available for a modest $.99, or an appropriate amount in your local currency), please think about leaving a rating or, better yet, a review at the store where you purchased it. Ratings and reviews are key to sales in the stores, so help Simon out if you can! And if you enjoy the game please tell your friends on Facebook, Twitter, and, what the hell, even the real world.