Controlling the Spice, Part 2: Cryo’s Dune
To hear him tell the story at any rate, Philippe Ulrich had always been destined to make a computer game out of Dune. On July 21, 1980, he was a starving young musician living in an attic closet in Paris without heat or electricity, having just been dropped by his tiny record label after his … Continue reading Controlling the Spice, Part 2: Cryo’s Dune
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