The Next Generation in Graphics, Part 1: Three Dimensions in Software (or, Quake and Its Discontents)

“Mathematics,” wrote the historian of science Carl Benjamin Boyer many years ago, “is as much an aspect of culture as it is a collection of algorithms.” The same might be said about the mathematical algorithms we choose to prioritize — especially in these modern times, when the right set of formulas can be worth many … Continue reading The Next Generation in Graphics, Part 1: Three Dimensions in Software (or, Quake and Its Discontents)