A Gallery of Unfortunate Events

09 Nov

A philosopher’s life is a dangerous one…


Posted by on November 9, 2012 in Digital Antiquaria, Interactive Fiction


Tags: , ,

7 Responses to A Gallery of Unfortunate Events

  1. Tale

    November 9, 2012 at 10:41 am

    How does one fend off the elephants?

    • Jimmy Maher

      November 9, 2012 at 11:00 am

      Carry a mouse with you, which in turn requires devising a solution to the killer cheese. (There’s a legend that elephants are afraid of mice. Don’t know if that’s unique to the anglosphere or not…)

      • Felix

        November 9, 2012 at 5:15 pm

        It’s not. At least in Romania I’ve heard jokes and seen cartoons about it.

      • matt w

        November 9, 2012 at 6:51 pm

        I suppose that the solution to the killer cheese can also be found in these screenshots?

        • Jimmy Maher

          November 9, 2012 at 7:34 pm

          A gas mask, natch!

  2. Jonathan Blask

    November 10, 2012 at 12:23 am

    This was a very fun post (especially since I’ve already decided this one is much too tough for me). I think it’s kind of interesting how some of these older games work with a limited vocabulary, like how just holding an object will sometimes count as using it or how you never need any further information about an object other than its initial description. Once you get used to that, there can be something oddly elegant about the game design.

    • Jimmy Maher

      November 10, 2012 at 10:26 am

      Yes, the Phoenix games had a certain knack for making maximum use of the primitive parser. One rarely runs into the frustrations or even the inelegant kludges one finds in other two-word games. One interesting thing about the Phoenix games, which may have contributed to this, is that they actually had a relatively sophisticated world model for the time. This combination of primitive parser/sophisticated world model is quite unusual. Usually it’s all in one way or the other.


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