Those of you who’ve read the books will probably most appreciate this alternative version of them, as facilitated by Telarium.
I escape the hospital.
I convince Flora to let me stay with her.
Random arrives, and Flora and I help him to dispatch his pursuers.
Random and I begin the journey to Amber.
Julian runs us down.
But we turn the tables on him.
We rescue Deirdre from Eric’s men.
We part ways with Deirdre and march straight into Amber. A bit of groveling convinces Eric that I accept him as king.
I Trump to Deirdre in Rebma and walk the Pattern (via a surprisingly entertaining mini-game).
I use the Pattern to transport myself back to Amber.
I Trump Bleys to me, and together we murder Eric.
But now Bleys turns on me! This will really take some groveling…
I locate Brand in shadow via his Trump, and rescue him from his imprisonment of Bleys’s making.
We stumble across Benedict. Brand makes overtures which I reject, then leaves.
I get a call from Bleys and Brand’s former co-conspirator Fiona. We cut a deal of our own.
Amber is under attack! I agree to march with Benedict to her defense.
Back in Amber I reveal Bleys and Brand’s nefarious schemes, leaving Fiona out of it. After I lead the forces of Amber to victory (doubtless from safely in the rear), most everyone except Bleys and Brand thinks I’m a pretty swell guy. I become king of Amber!
March 1, 2017 at 10:44 am
One thing I find interesting of Telarium games is the stylish use of layout for the graphics and text. Just like in a book you have images aligned to the left of the text, to the right, floating above, etc. This is in contrast to the archetypical “graphic adventure” where you have the images always on top of the scrolling text box, followed by the command line.
I noticed that you never commented on this on any of your previous articles. Perhaps visual style and the impact that it may have on user experience are worthy topics of — if not discussion — mention for future articles.