RSS

Monthly Archives: April 2022

A Web Around the World, Part 8: The Intergalactic Computer Network

One could make a strong argument for the manned Moon landing and the Internet as the two greatest technological achievements of the second half of the twentieth century. Remarkably, the roots of both reach back to the same event — in fact, to the very same American government agency, hastily created in response to that event.


A replica of the Sputnik 1 satellite, the source of the beep heard round the world.

At dawn on October 5, 1957, a rocket blasted off from southern Kazakhstan. Just under half an hour later, at an altitude of about 140 miles, it detached its payload: a silver sphere the size of a soccer ball, from which four antennas extended in vaguely insectoid fashion. Sputnik 1, the world’s first artificial satellite, began to send out a regular beep soon thereafter.

It became the beep heard round the world, exciting a consternation in the West such as hadn’t been in evidence since the first Soviet test of an atomic bomb eight years earlier. In many ways, this panic was even worse than that one. The nuclear test of 1949 had served notice that the Soviet Union had just about caught up with the West, prompting a redoubled effort on the part of the United States to develop the hydrogen bomb, the last word in apocalyptic weaponry. This effort had succeeded in 1952, restoring a measure of peace of mind. But now, with Sputnik, the Soviet Union had done more than catch up to the Western state of the art; it had surpassed it. The implications were dire. Amateur radio enthusiasts listened with morbid fascination to the telltale beep passing overhead, while newspaper columnists imagined the Soviets colonizing space in the name of communism and dropping bombs from there on the heads of those terrestrial nations who refused to submit to tyranny.

The Soviets themselves proved adept at playing to such fears. Just one month after Sputnik 1, they launched Sputnik 2. This satellite had a living passenger: a bewildered mongrel dog named Laika who had been scooped off the streets of Moscow. We now know that the poor creature was boiled alive in her tin can by the unshielded heat of the Sun within a few hours of reaching orbit, but it was reported to the world at the time that she lived fully six days in space before being euthanized by lethal injection. Clearly the Soviets’ plans for space involved more than beeping soccer balls.

These events prompted a predictable scramble inside the American government, a circular firing squad of politicians, bureaucrats, and military brass casting aspersions upon one another as everyone tried to figure out how the United States could have been upstaged so badly. President Dwight D. Eisenhower delivered a major address just four days after Laika had become the first living Earthling to reach space (and to die there). He would remedy the crisis of confidence in American science and technology, he said, by forming a new agency that would report directly to the Secretary of Defense. It would be called the Advanced Research Projects Agency, or ARPA. Naturally, its foremost responsibility would be the space race against the Soviets.

But this mission statement for ARPA didn’t last very long. Many believed that to treat the space race as a purely military endeavor would be unwise; far better to present it to the world as a peaceful, almost utopian initiative, driven by pure science and the eternal human urge to explore. These cooler heads eventually prevailed, and as a result almost the entirety of ARPA’s initial raison d’être was taken away from it in the weeks after its formal creation in February of 1958. A brand new, civilian space agency called the National Aeronautics and Space Administration was formed to carry out the utopian mission of space exploration — albeit more quickly than the Soviets, if you please. ARPA was suddenly an agency without any obvious reason to exist. But the bills to create it had all been signed and office space in the Pentagon allocated, and so it was allowed to shamble on toward destinations that were uncertain at best. It became just another acronym floating about in the alphabet soup of government bureaucracy.

Big government having an inertia all its own, it remained that way for quite some time. While NASA captured headlines with the recruitment of its first seven human astronauts and the inauguration of a Project Mercury to put one of them into space, ARPA, the agency originally slated to have all that glory, toiled away in obscurity with esoteric projects that attracted little attention outside the Pentagon. ARPA had nothing whatsoever to do with computing until mid-1961. At that point — as the nation was smarting over the Soviets stealing its thunder once again, this time by putting a man into space before NASA could — ARPA was given four huge IBM mainframes, leftovers from the SAGE project which nobody knew what to do with, for their hardware design had been tailored for the needs of SAGE alone. The head of ARPA then was a man named Jack Ruina, who just happened to be an electrical engineer, and one who was at least somewhat familiar with the latest developments in computing. Rather than looking a gift horse — or a white elephant — in the mouth, he decided to take his inherited computers as a sign that this was a field where ARPA could do some good. He asked for and was given $10 million per year to study computer-assisted command-and-control systems — basically, for a continuation of the sort of work that the SAGE  project had begun. Then he started looking around for someone to run the new sub-agency. He found the man he felt to be the ideal candidate in one J.C.R. Licklider.


J.C.R. Licklider

Lick was probably the most gifted intuitive genius I have ever known. When I would finally come to Lick with the proof of some mathematical relation, I’d discover that he already knew it. He hadn’t worked it out in detail. He just… knew it. He could somehow envision the way information flowed, and see relations that people who just manipulated the mathematical symbols could not see. It was so astounding that he became a figure of mystery to the rest of us. How the hell does Lick do it? How does he see these things? Talking with Lick about a problem amplified my own intelligence about 30 IQ points.

— William J. McGill, colleague of J.C.R. Licklider at MIT

Joseph Carl Robnett Licklider is one of history’s greatest rarities, a man who changed the world without ever making any enemies. Almost to a person, no one who worked with him had or has a bad word to say about him — not even those who stridently disagreed with him about the approach to computing which his very name came to signify. They prefer to wax rhapsodic about his incisive intellect, his endless good humor, his incomparable ability to inspire and motivate, and perhaps most of all his down-to-earth human kindness — not exactly the quality for which computer brainiacs are most known. He was the kind of guy who, when he’d visit the office soda machine, would always come back with enough Cokes for everyone. When he’d go to sharpen a pencil, he’d ask if anyone else needed theirs sharpened as well. “He could strike up a conversation with anybody,” remembered a woman named Louise Carpenter Thomas who worked with him early in his career. “Waitresses, bellhops, janitors, gardeners… it was a facility I marveled at.”

“I can’t figure it out,” she once told a friend. “He’s too… nice.” She soon decided he wasn’t too good to be true after all; she became his wife.

“Lick,” as he was universally known, wasn’t a hacker in the conventional sense. He was rather the epitome of a big-picture guy. Uninterested in the details of administration of the agencies he ostensibly led and not much more interested in those of programming or engineering at the nitty-gritty level, he excelled at creating an atmosphere that allowed other people to become their best selves and then setting a direction they could all pull toward. One might be tempted to call him a prototype of the modern Silicon Valley “disruptor,” except that he lacked the toxic narcissism of that breed of Steve Jobs wannabees. In fact, Lick was terminally modest. “If someone stole an idea from him,” said his wife Louise, “I’d pound the table and say it’s not fair, and he’d say, ‘It doesn’t matter who gets the credit. It matters that it gets done.'”

His unwillingness to blow his own horn is undoubtedly one of the contributing factors to Lick’s being one of the most under-recognized of computing’s pioneers. He published relatively little, both because he hated to write and because he genuinely loved to see one of his protegees recognized for fleshing out and popularizing one of his ideas. Yet the fact remains that his vision of computing’s necessary immediate future was actually far more prescient than that of many of his more celebrated peers.

To understand that vision and the ways in which it contrasted with that of some of his colleagues, we should begin with Lick’s background. Born in 1915 in St. Louis, Missouri, the son of a Baptist minister, he grew up a boy who was good at just about everything, from sports to mathematics to auto mechanics, but already had a knack for never making anyone feel jealous about it. After much tortured debate and a few abrupt changes of course at university, he finally settled on studying psychology, and was awarded his master’s degree in the field from St. Louis’s Washington University in 1938. According to his biographer M. Mitchell Waldrop, the choice of majors made all the difference in what he would go on to do.

Considering all that happened later, Lick’s youthful passion for psychology might seem like an aberration, a sideline, a long diversion from his ultimate career in computers. But in fact, his grounding in psychology would prove central to his very conception of computers. Virtually all the other computer pioneers of his generation would come to the field in the 1940s and 1950s with backgrounds in mathematics, physics, or electrical engineering, technological orientations that led them to focus on gadgetry — on making the machines bigger, faster, and more reliable. Lick was unique in bringing to the field a deep appreciation for human beings: our capacity to perceive, to adapt, to make choices, and to devise completely new ways of tackling apparently intricate problems. As an experimental psychologist, he found these abilities every bit as subtle and as worthy of respect as a computer’s ability to execute an algorithm. And that was why to him, the real challenge would always lie in adapting computers to the humans who used them, thereby exploiting the strengths of each.

Still, Lick might very well have remained a “pure” psychologist if the Second World War hadn’t intervened. His pre-war research focus had been the psychological processes of human hearing. After the war began, this led him to Harvard University’s Psycho-Acoustic Laboratory, where he devised technologies to allow bomber crews to better communicate with one another inside their noisy airplanes. Thus he found the focus that would mark the rest of his career: the interaction between humans and technology. After moving to MIT in 1950, he joined the SAGE project, where he helped to design the user interface — not that the term yet existed! — which allowed the SAGE ground controllers to interact with the display screens in front of them; among his achievements here was the invention of the light pen. Having thus been bitten by the computing bug, he moved on in 1957 to Bolt Beranek and Newman, a computing laboratory and think tank with close ties to MIT.

He was still there in 1960, when he published perhaps the most important of all his rare papers, a piece entitled “Man-Computer Symbiosis,” in the journal Transactions on Human Factors in Electronics. In order to appreciate what a revolutionary paper it was, we should first step back to look at the view of computing to which it was responding.

The most typical way of describing computers in the mass media of the time was as “giant brains,” little different in qualitative terms from those of humans. This conception of computing would soon be all over pop culture — for example, in the rogue computers that Captain Kirk destroyed on almost a monthly basis on Star Trek, or in the computer HAL 9000, the villain of 2001: A Space Odyssey. A large number of computer researchers who probably ought to have known better subscribed to a more positive take on essentially the same view. Their understanding was that, if artificial intelligence wasn’t yet up to human snuff, it was only a matter of time. These proponents of “strong AI,” such as Stanford University’s John McCarthy and MIT’s own Marvin Minsky, were already declaring by the end of the 1950s that true computer consciousness was just twenty years away. (This would eventually lead to a longstanding joke in hacker culture, that strong AI is always exactly two decades away…) Even such an undeniable genius as Alan Turing, who had been dead six years already when Lick published his paper, had spent much effort devising a “Turing test” that could serve as a determiner of true artificial intelligence, and had attempted to teach a computer to play chess as a sort of opening proof of concept.

Lick, on the other hand, well recognized that to use the completely deterministic and algorithm-friendly game of chess for that purpose was not quite honest; a far better demonstration of artificial intelligence would be a computer that could win at poker, what with all of the intuition and social empathy that game required. But rather than chase such chimeras at all, why not let computers do the things they already do well and let humans do likewise, and teach them both to work together to accomplish things neither could on their own? Many of computing’s leading theorists, Lick implied, had developed delusions of grandeur, moving with inordinate speed from computers as giant calculators for crunching numbers to computers as sentient beings in their own right. They didn’t have to become the latter, Lick understood, to become one of the most important tools humanity had ever invented for itself; there was a sweet spot in between the two extremes. He chose to open his paper with a metaphor from the natural world, describing how fig trees are pollinated by the wasps which feed upon their fruit. “The tree and the insect are thus heavily interdependent,” he wrote. “The tree cannot reproduce without the insect; the insect cannot eat without the tree; they constitute not only a viable but a productive and thriving partnership.” A symbiosis, in other words.

A similar symbiosis could and should become the norm in human-computer interactions, with the humans always in the cat-bird seat as the final deciders — no Star Trek doomsday scenarios here.

[Humans] will set the goals and supply the motivations. They will formulate hypotheses. They will ask questions. They will think of mechanisms, procedures, and models. They will define criteria and serve as evaluators, judging the contributions of the equipment and guiding the general line of thought. The information-processing equipment, for its part, will convert hypotheses into testable models and then test the models against the data. The equipment will answer questions. It will simulate the mechanisms and models, carry out the procedures, and display the results to the operator. It will transform data, plot graphs. [It] will interpolate, extrapolate, and transform. It will convert static equations or logical statements into dynamic models so that the human operator can examine their behavior. In general, it will carry out the routinizable, clerical operations that fill the intervals between decisions.

Perchance in a bid not to offend his more grandiose colleagues, Lick did hedge his bets on the long-term prospects for strong artificial intelligence. It might very well arrive at some point, he said, although he couldn’t say whether that would take ten years or 500 years. Regardless, the years before its arrival “should be intellectually and creatively the most exciting in the history of mankind.”

In the end, however, even Lick’s diplomatic skills would prove insufficient to smooth out the differences between two competing visions of computing. By the end of the 1960s, the argument would literally split MIT’s computer-science research in two. One part would become the AI Lab, dedicated to artificial intelligence in its most expansive form; the other, known as the Dynamic Modeling Group, would take its mission statement as well as its name almost verbatim from Lick’s 1960 paper. For all that some folks still love to talk excitedly and/or worriedly of a “Singularity” after which computer intelligence will truly exceed human intelligence in all its facets, the way we actually use computers today is far more reflective of J.C.R. Licklider’s vision than that of Marvin Minsky or John McCarthy.

But all of that lay well in the future at the dawn of the 1960s. Viewing matters strictly through the lens of that time, we can now begin to see why Jack Ruina at ARPA found J.C.R. Licklider and the philosophy of computing he represented so appealing. Most of the generals and admirals Ruina talked to were much like the general public; they still thought of computers as giant brains that would crunch a bunch of data and then unfold for them the secrets of the universe — or at least of the Soviets. “The idea was that you take this powerful computer and feed it all this qualitative information, such as ‘the air-force chief drank two martinis’ or ‘Khrushchev isn’t reading Pravda on Mondays,'” laughed Ruina later. “And the computer would play Sherlock Holmes and reveal that the Russians must be building an MX-72 missile or something like that.” Such hopes were, as Lick put it to Ruina at their first meeting, “asinine.”

SAGE existed already as a shining example of Lick’s take on computers — computers as aids to rather than replacements for human intelligence. Ruina was well aware that command-and-control was one of the most difficult problems in warfare; throughout history, it has often been the principal reason that wars are won or lost. Just imagine what SAGE-like real-time information spaces could do for the country’s overall level of preparedness if spread throughout the military chain of command…

On October 1, 1962, following a long courtship on the part of Ruina, Lick officially took up his new duties in a small office in the Pentagon. Like Lick himself, Ruina wasn’t much for micromanagement; he believed in hiring smart people and stepping back to let them do their thing. Thus he turned over his $10 million per year to Lick with basically no strings attached. Just find a way to make interactive computing better, he told him, preferably in ways useful to the military. For his part, Lick made it clear that “I wasn’t doing battle planning,” as he later remembered. “I was doing the technical substrate that would one day support battle planning.” Ruina said that was just fine with him. Lick had free rein.

Ironically, he never did do much of anything with the leftover SAGE computers that had gotten the whole ball rolling; they were just too old, too specialized, too big. Instead he set about recruiting the smartest people he knew of to do research on the government’s dime, using the equipment found at their own local institutions.

If I tried to describe everything these folks got up to here, I would get hopelessly sidetracked. So, we’ll move directly to ARPA’s most famous computing project of all. A Licklider memo dated April 25, 1963, is surely one of the most important of its type in all of modern history. For it was here that Lick first made his case for a far-flung general-purpose computer network. The memo was addressed to “members and affiliates of the Intergalactic Computer Network,” which serves as an example of Lick’s tendency to attempt to avoid sounding too highfalutin by making the ideas about which he felt most strongly sound a bit ridiculous instead. Strictly speaking, the phrase “Intergalactic Computer Network” didn’t apply to the thing Lick was proposing; the network in question here was rather the human network of researchers that Lick was busily assembling. Nevertheless, a computer network was the topic of the memo, and its salutation and its topic would quickly become conflated. Before it became the Internet, even before it became the ARPANET, everyone would call it the Intergalactic Network.

In the memo, Lick notes that ARPA is already funding a diverse variety of computing projects at an almost equally diverse variety of locations. In the interest of not duplicating the wheel, it would make sense if the researchers involved could share programs and data and correspond with one another easily, so that every researcher could benefit from the efforts of the others whenever possible. Therefore he proposes that all of their computers be tied together on a single network, such that any machine can communicate at any time with any other machine.

Lick was careful to couch his argument in the immediate practical benefits it would afford to the projects under his charge. Yet it arose from more abstract discussions that had been swirling around MIT for years. Lick’s idea of a large-scale computer network was in fact inextricably bound up with his humanist vision for computing writ large. In a stunningly prescient article published in the May 1964 issue of Atlantic Monthly, Martin Greenberger, a professor with MIT’s Sloan School of Management, made the case for a computer-based “information utility” — essentially, for the modern Internet, which he imagined arriving at more or less exactly the moment it really did become an inescapable part of our day-to-day lives. In doing all of this, he often seemed to be parroting Lick’s ideology of better living through human-computer symbiosis, to the point of employing many of the same idiosyncratic word choices.

The range of application of the information utility includes medical-information systems for hospitals and clinics, centralized traffic controls for cities and highways, catalogue shopping from a convenient terminal at home, automatic libraries linked to home and office, integrated management-control systems for companies and factories, teaching consoles in the classroom, research consoles in the laboratory, design consoles in the engineering firm, editing consoles in the publishing office, [and] computerized communities.

Barring unforeseen obstacles, an online interactive computer service, provided commercially by an information utility, may be as commonplace by 2000 AD as a telephone service is today. By 2000 AD, man should have a much better comprehension of himself and his system, not because he will be innately any smarter than he is today, but because he will have learned to use imaginatively the most powerful amplifier of intelligence yet devised.

In 1964, the idea of shopping and socializing through a home computer “sounded a bit like working a nuclear reactor in your home,” as M. Mitchell Waldrop writes. Still, there it was — and Greenberger’s uncannily accurate predictions almost certainly originated with Lick.

Lick himself, however, was about to step back and entrust his dream to others. In September of 1964, he resigned from his post in the Pentagon to accept a job with IBM. There were likely quite a number of factors behind this decision, which struck many of his colleagues at the time as perplexing as it strikes us today. As we’ve seen, he was not a hardcore techie, and he may have genuinely believed that a different sort of mind would do a better job of managing the projects he had set in motion at ARPA. Meanwhile his family wasn’t overly thrilled at life in their cramped Washington apartment, the best accommodations his government salary could pay for. IBM, on the other hand, compensated its senior employees very generously — no small consideration for a man with two children close to university age. After decades of non-profit service, he may have seen this, reasonably enough, as his chance to finally cash in. Lastly and perhaps most importantly, he probably truly believed that he could do a lot of good for the world at IBM, by convincing this most powerful force in commercial computing to fully embrace his humanistic vision of computing’s potential. That wouldn’t happen in the end; his tenure there would prove short and disappointing. He would find the notoriously conservative culture of IBM impervious to his charms, a thoroughly novel experience for him. But of course he couldn’t know that prior to the fact.

Lick’s successor at ARPA was Ivan Sutherland, a young man of just 26 years who had recently created a sensation at MIT with his PhD project, a program called Sketchpad that let a user draw arbitrary pictures on a computer screen using one of the light pens that Lick had helped to invent for SAGE. But Sutherland proved no more interested in the details of administration than Lick had been, even as he demonstrated why a more typical hacker type might not have been the best choice for the position after all, being too fixated on his own experiments with computer graphics to have much time to inspire and guide others. Lick’s idea for a large-scale computer network lay moribund during his tenure. It remained so for almost two full years in all, until Sutherland too left what really was a rather thankless job. His replacement was one Robert Taylor. Critically, this latest administrator came complete with Lick’s passion for networking, along with something of his genius for interpersonal relations.


Robert Taylor, as photographed by Annie Leibowitz in 1972 for a Rolling Stone feature article on Xerox PARC, his destination after leaving ARPA.

Coming on as a veritable stereotype of a laid-back country boy, right down to his laconic Texan accent, Robert Taylor was a disarmingly easy man to underestimate. He was born seventeen years after Lick, but there were some uncanny similarities in their backgrounds. Taylor too grew up far from the intellectual capitals of the nation as the son of a minister. Like Lick, he gradually lost his faith in the course of trying to decide what to do with his life, and like Lick he finally settled on psychology. More or less, anyway; he graduated from the University of Texas at age 25 in 1957 with a bachelor’s degree in psychology and minors in mathematics, philosophy, English, and religion. He was working at Martin Marietta in a “stopgap” job in the spring of 1960, when he stumbled across Lick’s article on human-computer symbiosis. It changed his life. “Lick’s paper opened the door for me,” he says. “Over time, I became less and less interested in brain research, and more and more heartily subscribed to the Licklider vision of interactive computing.” The interest led him to NASA the following year, where he helped to design the displays used by ground controllers on the Mercury, Gemini, and Apollo manned-spaceflight programs. In early 1965, he moved to ARPA as Sutherland’s deputy, then took over Sutherland’s job following his departure in June of 1966.

In the course of it all, Taylor got to talk with Lick himself on many occasions. Unsurprisingly given the similarities in their backgrounds and to some extent in their demeanors, the two men hit it off famously. Soon Taylor felt the same zeal that his mentor did for a new, unprecedentedly large and flexible computer network. And once he found himself in charge of ARPA’s computer-research budget, he was in a position to do something about it. He was determined to make Lick’s Intergalactic Network a reality.

Alas, instilling the same determination in the researchers working with ARPA would not be easy. Many of them would later be loath to admit their reluctance, given that the Intergalactic Network would prove to be one of the most important projects in the entire history of computing, but it was there nonetheless. Severo Ornstein, who was working at Lick’s old employer of Bolt Beranek and Newman at this time, confesses to a typical reaction: “Who would want such a thing?” Computer cycles were a precious resource in those days, a commodity which researchers coveted for their personal use as much as Scrooge coveted his shillings. Almost no one was eager to share their computers with people in other cities and states. The strong AI contingent under Minsky and McCarthy, whose experiments not coincidentally tended to be especially taxing on a computer’s resources, were among the loudest objectors. It didn’t help matters that Taylor suffered from something of a respect deficit. Unlike Lick and Sutherland before him, he wasn’t quite of this group of brainy and often arrogant cats which he was attempting to herd, having never made a name for himself through research at one of their universities — indeed, lacking even the all-important initials “PhD” behind his name.

But Bob Taylor shared one more similarity with J.C.R. Licklider: he was all about making good things happen, not about taking credit for them. If the nation’s computer researchers refused to take him seriously, he would find someone else whom they couldn’t ignore. He settled on Larry Roberts, an MIT veteran who had helped Sutherland with Sketchpad and done much groundbreaking work of his own in the field of computer graphics, such as laying the foundation for the compressed file formats that are used to shuffle billions of images around the Internet today. Roberts had been converted by Lick to the networking religion in November of 1964, when the two were hanging out in a bar after a conference. Roberts:

The conversation was, what was the future? And Lick, of course, was talking about his concept of an Intergalactic Network.

At that time, Ivan [Sutherland] and I had gone farther than anyone else in graphics. But I had begun to realize that everything I did was useless to the rest of the world because it was on the TX-2, and that was a unique machine. The TX-2, [the] CTSS, and so forth — they were all incompatible, which made it almost impossible to move data. So everything we did was almost in isolation. The only thing we could do to get the stuff out into the world was to produce written technical papers, which was a very slow process.

It seemed to me that civilization would change if we could move all this [over a network]. It would be a whole new way of sharing knowledge.

The only problem was that Roberts had no interest in becoming a government bureaucrat. So Taylor, whose drawl masked a steely resolve when push came to shove, did what he had to in order to get his man. He went to the administrators of MIT and Lincoln Lab, which were heavily dependent on government funding, and strongly hinted that said funding might be contingent on one member of their staff stepping away from his academic responsibilities for a couple of years. Before 1966 was out, Larry Roberts reported for duty at the Pentagon, to serve as the technical lead of what was about to become known as the ARPANET.

In March of 1967, as the nation’s adults were reeling from the fiery deaths of three Apollo astronauts on the launchpad and its youth were ushering in the Age of Aquarius, Taylor and Roberts brought together 25 or so of the most brilliant minds in computing in a University of Michigan classroom in the hope of fomenting a different sort of revolution. Despite the addition of Roberts to the networking cause, most of them still didn’t want to be there, thought this ARPANET business a waste of time. They arrived all too ready to voice objections and obstacles to the scheme, of which there were no shortage.

The computers that Taylor and Roberts proposed to link together were a motley crew by any standard, ranging from the latest hulking IBM mainframes to mid-sized machines from companies like DEC to bespoke hand-built jobs. The problem of teaching computers from different manufacturers — or even different models of computer from the same manufacturer — to share data with one another had only recently been taken up in earnest. Even moving text from one machine to another could be a challenge; it had been just half a decade since a body called the American Standards Association had approved a standard way of encoding alphanumeric characters as binary numbers, constituting the computer world’s would-be equivalent to Morse Code. Known as the American Standard Code for Information Interchange, or ASCII, it was far from universally accepted, with IBM in particular clinging obstinately to an alternative, in-house-developed system known as the Extended Binary Coded Decimal Interchange Code, or EBCDIC. Uploading a text file generated on a computer that used one standard to a computer that used the other would result in gibberish. How were such computers to talk to one another?

The ARPANET would run on ASCII, Taylor and Roberts replied. Those computers that used something else would just have to implement a translation layer for communicating with the outside world.

Fair enough. But then, how was the physical cabling to work? ARPA couldn’t afford to string its own wires all over the country, and the ones that already existed were designed for telephones, not computers.

No problem, came the reply. ARPA would be able to lease high-capacity lines from AT&T, and Claude Shannon had long since taught them all that information was information. Naturally, there would be some degree of noise on the lines, but error-checking protocols were by now commonplace. Tests had shown that one could push information down one of AT&T’s best lines at a rate of up to 56,000 baud before the number of corrupted packets reached a point of diminishing returns. So, this was the speed at which the ARPANET would run.

The next objection was the gnarliest. At the core of the whole ARPANET idea lay the stipulation that any computer on the network must be able to talk to any other, just like any telephone was able to ring up any other. But existing wide-area computer networks, such as the ones behind SAGE and Sabre, all operated on the railroad model of the old telegraph networks: each line led to exactly one place. To use the same approach as existing telephone networks, with individual computers constantly dialing up one another through electro-mechanical switches, would be way too inefficient and inflexible for a high-speed data network such as this one. Therefore Taylor and Roberts had another approach in mind.

We learned in the last article about R.W. Hamming’s system of error correction, which worked by sending information down a line as a series of packets, each followed by a checksum. In 1964, in a book entitled simply Communication Nets, an MIT researcher named Leonard Kleinrock extended the concept. There was no reason, he noted, that a packet couldn’t contain additional meta-information beyond the checksum. It could, for example, contain the destination it was trying to reach on a network. This meta-information could be used to pass it from hand to hand through the network in the same way that the postal system used the address on the envelope of a paper letter to guide it to its intended destination. This approach to data transfer over a network would soon become known as “packet switching,” and would prove of incalculable importance to the world’s digital future.[1]As Kleinrock himself would hasten to point out, he was not the sole originator of the concept, which has a long and somewhat convoluted history as a theory. His book was, however, the way that many or most of the folks behind the ARPANET first encountered packet switching.

A “star” network topology, in which every computer communicates with every other by passing packets through a single “Grand Central Station.”

How exactly might packet switching work on the ARPANET? At first, Taylor and Roberts had contemplated using a single computer as a sort of central postal exchange. Every other computer on the ARPANET would be wired into this machine, whose sole duty would be to read the desired destination of each incoming packet and send it there. But the approach came complete with a glaring problem: if the central hub went down for any reason, it would take the whole ARPANET down with it.

A “distributed” network topology in which all of the computers work together to move messages through the system. It lacks a single point of failure, but is much more complicated to implement from a technical perspective.

Instead Taylor and Roberts settled on a radically de-centralized approach. Each computer would be directly connected to no more than a handful of other machines. When it received a packet from one of them, it would check the address. If it was not the intended final destination, it would consult a logical map of the network and send the packet along to the peer computer able to get it there most efficiently; then it would forget all about it and go about its own business again. The advantage of the approach was that, if any given computer went down, the others could route their way around it until it came online again. Thus there would be no easy way to “break” the ARPANET, since there would be no single point of failure. This quality of being de-centralized and self-correcting remains the most important of all the design priorities of the modern Internet.

Everyone at the meeting could agree that all of this was quite clever, but they still weren’t won over. The naysayers’ arguments still hinged on how precious computing horsepower was. Every nanosecond a computer spent acting as an electronic postal sorter was a nanosecond that computer couldn’t spend doing other sorts of more useful work. For once, Taylor and Roberts had no real riposte for this concern, beyond vague promises to invest ARPA funds into more and better computers for those who had need of them. Then, just as the meeting was breaking up, with skepticism still hanging palpably in the air, a fellow named Wesley Clark passed a note to Larry Roberts, saying he thought he had a solution to the problem.

It seemed to him, he elaborated to Taylor and Roberts after the meeting, that running the ARPANET straight through all of its constituent machines was rather like running an interstate highway system right through the center of every small town in the country. Why not make the network its own, largely self-contained thing, connected to each computer it served only by a single convenient off- and on-ramp? Instead of asking the computer end-users of the ARPANET to also direct its flow of traffic, one could use dedicated machines as the traffic wardens on the highway itself. These “Interface Message Processors,” or IMPs, would be able to move packets through the system quickly, without taxing the other computers. And they too could allow for a non-centralized, fail-safe network if they were set up the right way. Today IMPs are known as routers, but the principle of their operation remains the same.

A network that uses the IMPs proposed by Wesley Clark. Each IMP sits at the center of a cluster of computers, and is also able to communicate with its peers to send messages to computers on other clusters. A failed IMP actually can take a substantial chunk of the network offline under the arrangement shown here, but redundant IMPs and connections between them all could and eventually would be built into the design.

When Wesley Clark spoke, people listened; his had been an important voice in hacker circles since the days of MIT’s Project Whirlwind. Taylor and Roberts immediately saw the wisdom in his scheme.

The advocacy of the highly respected Clark, combined with the promise that ARPANET need not cost them computer cycles if it used his approach, was enough to finally bring most of the rest of the research community around. Over the months that followed, while Taylor and Roberts worked out a project plan and budget, skepticism gradually morphed into real enthusiasm. J.C.R. Licklider had by now left IBM and returned to the friendlier confines of MIT, whence he continued to push the ARPANET behind the scenes. Especially the younger generation that was coming up behind the old guard tended to be less enamored with the “giant brain” model of computing and more receptive to Lick’s vision, and thus to the nascent ARPANET. “We found ourselves imagining all kinds of possibilities [for the ARPANET],” remembers one Steve Crocker, a UCLA graduate student at the time. “Interactive graphics, cooperating processes, automatic database query, electronic mail…”

In the midst of the building buzz, Lick and Bob Taylor co-authored an article which appeared in the April 1968 issue of the journal Science and Technology. Appropriately entitled “The Computer as a Communications Device,” it included Lick’s most audacious and uncannily accurate prognostications yet, particularly when it came to the sociology, if you will, of its universal computer network of the future.

What will online interactive communities be like? They will consist of geographically separated members. They will be communities not of common location but of common interest [emphasis original]…

Each secretary’s typewriter, each data-gathering instrument, conceivably each Dictaphone microphone, will feed into the network…

You will not send a letter or a telegram; you will simply identify the people whose files should be linked to yours — and perhaps specify a coefficient of urgency. You will seldom make a telephone call; you will ask the network to link your consoles together…

You will seldom make a purely business trip because linking consoles will be so much more efficient. You will spend much more time in computer-facilitated teleconferences and much less en route to meetings…

Available within the network will be functions and services to which you subscribe on a regular basis and others that you call for when you need them. In the former group will be investment guidance, tax counseling, selective dissemination of information in your field of specialization, announcement of cultural, sport, and entertainment events that fit your interests, etc. In the latter group will be dictionaries, encyclopedias, indexes, catalogues, editing programs, teaching programs, testing programs, programming systems, databases, and — most important — communication, display, and modeling programs…

When people do their informational work “at the console” and “through the network,” telecommunication will be as natural an extension of individual work as face-to-face communication is now. The impact of that fact, and of the marked facilitation of the communicative process, will be very great — both on the individual and on society…

Life will be happier for the online individual because the people with whom one interacts most strongly will be selected more by commonality of interests and goals than by accidents of proximity. There will be plenty of opportunity for everyone (who can afford a console) to find his calling, for the whole world of information, with all its fields and disciplines, will be open to him…

For the society, the impact will be good or bad, depending mainly on the question: Will “to be online” be a privilege or a right? If only a favored segment of the population gets to enjoy the advantage of “intelligence amplification,” the network may exaggerate the discontinuity in the spectrum of intellectual opportunity…

On the other hand, if the network idea should prove to do for education what a few have envisioned in hope, if not in concrete detailed plan, and if all minds should prove to be responsive, surely the boon to humankind would be beyond measure…

The dream of a nationwide, perhaps eventually a worldwide web of computers fostering a new age of human interaction was thus laid out in black and white. The funding to embark on at least the first stage of that grand adventure was also there, thanks to the largess of the Cold War military-industrial complex. And solutions had been proposed for the thorniest technical problems involved in the project. Now it was time to turn theory into practice. It was time to actually build the Intergalactic Computer Network.

(Sources: the books A Brief History of the Future: The Origins of the Internet by John Naughton; Where Wizards Stay Up Late: The Origins of the Internet by Katie Hafner and Matthew Lyon, Hackers: Heroes of the Computer Revolution by Steven Levy, From Gutenberg to the Internet: A Sourcebook on the History of Information Technology edited by Jeremy M. Norman, The Dream Machine by M. Mitchell Waldrop, A History of Modern Computing (2nd ed.) by Paul E. Ceruzzi, Communication Networks: A Concise Introduction by Jean Walrand and Shyam Parekh, Communication Nets by Leonard Kleinrock, and Computing in the Middle Ages by Severo M. Ornstein. Online sources include the companion website to Where Wizards Stay Up Late and “The Computers of Tomorrow” by Martin Greenberger on The Atlantic Online.)

Footnotes

Footnotes
1 As Kleinrock himself would hasten to point out, he was not the sole originator of the concept, which has a long and somewhat convoluted history as a theory. His book was, however, the way that many or most of the folks behind the ARPANET first encountered packet switching.
 
 

Tags:

This Week on The Analog Antiquarian

The Great Wall of China, Chapter 8: The Era of Division (220 – 581)

 
Comments Off on This Week on The Analog Antiquarian

Posted by on April 15, 2022 in Uncategorized

 

A Web Around the World, Part 7: Computers On the Wire

The world’s first digital network actually predates the world’s first computer, in the sense that we understand the word “computer” today.

It began with a Bell Labs engineer named George Stibitz, who worked on the electro-mechanical relays that were used to route telephone calls. One evening in late 1937, he took a box of parts home with him and started to put together on his kitchen table a contraption that distinctly resembled the one that Claude Shannon had recently described in his MIT master’s thesis. By the summer of the following year, it worked well enough that Stibitz took it to the office to show it around. In a testament to the spirit of freewheeling innovation that marked life at Bell Labs, his boss promptly told him to take a break from telephone switches and see if he could turn it into a truly useful calculating machine. The result emerged fifteen months later as the Complex Computer, made from some 450 telephone relays and many other off-the-shelf parts from telephony’s infrastructure. It was slow, as all machines of its electro-mechanical ilk inevitably were: it took it about one minute to multiply two eight-digit numbers together. And it was not quite as capable as the machine Shannon had described in print: it had no ability to make decisions at branch points, only to perform rote calculations. But it worked.

It is a little unclear to what extent the Complex Computer was derived from Shannon’s paper. Stibitz gave few interviews during his life. To my knowledge he never directly credited Shannon as his inspiration, but neither was he ever quizzed in depth about the subject. It strikes me as reasonable to grant that his initial explorations may have been entirely serendipitous, but one has to assume that he became aware of the Shannon paper after the Complex Computer became an official Bell Labs project; the paper was, after all, being widely disseminated and discussed at that time, and even the most cursory review of existing literature would have turned it up.

At any rate, another part of the Complex Computer project most definitely was completely original. Stibitz’s managers wanted to make the machine available to Bell and AT&T employees working all over the country. At first glance, this would have to entail making a lot more Complex Computers, at considerable cost, and even though the individual offices that received them would only need to make use of them occasionally. Might there be a better way, Stibitz wondered. Might it be possible to let the entire country share a single machine instead?

Stibitz enlisted a more experienced switching engineer named Samuel B. Williams, who figured out how to connect the Complex Computer to a telegraph line. By this point, telegraphy’s old manually operated Morse keys had been long since replaced by teletype machines that looked and functioned like typewriters, doing the grunt work of translating letters into Morse Code for the operator; similarly, the various arcane receiving mechanisms of old had been replaced by a teleprinter.

The world’s first digital network made its debut in September of 1940, at a meeting of the American Mathematical Society that was held at Dartmouth College in New Hampshire. The attendees were given the chance to type out mathematical problems on the teletype, which sent them up the line as Morse Code to the Complex Computer installed at Bell Labs’s facilities in New York City. The latter translated the dots and dashes of Morse Code into numbers, performed the requested calculations, and sent the results back to Dartmouth, where they duly appeared on the teleprinter. The tectonic plates subtly shifted on that sunny September afternoon, while the assembled mathematicians nodded politely, with little awareness of the importance of what they were witnessing. The computer networks of the future would be driven by a binary code known as ASCII rather than Morse Code, but the principle behind them would be the same.

As it happened, Stibitz and Williams never took their invention much further; it never did become a part of Bell’s everyday operations. The war going on in Europe was already affecting research priorities everywhere, and was soon to make the idea of developing a networked calculating device simply for the purpose of making civilian phone networks easier to install and repair seem positively quaint. In fact, the Complex Computer was destined to go down in history as the last of its breed: the last significant blue-sky advance in American computing for a long time to come that wasn’t driven by the priorities and the funding of the national-security state.

That reality would give plenty of the people who worked in the field pause, for their own worldviews would not always be in harmony with those of the generals and statesmen who funded their projects in the cause of winning actual or hypothetical wars, with all the associated costs in human suffering and human lives. Nevertheless, as a consequence of this (Faustian?) bargain, the early-modern era of computers and computer networks in the United States is almost the polar opposite of that of telegraphy and telephony in an important sense: rather than being left to the private sphere, computing at the cutting edge became a non-profit, government-sponsored activity. The ramifications of this were and remain enormous, yet have become so embedded in the way we see computing writ large that we seldom consider them. Government funding explains, for example, why the very concept of a modern digital computer was never locked up behind a patent like the telegraph and the telephone were. Perhaps it even explains in a roundabout way why the digital computer has no single anointed father figure, no equivalent to a Samuel Morse or Alexander Graham Bell — for the people who made computing happen were institutionalists, not lone-wolf inventors.

Most of all, though, it explains why the World Wide Web, when it finally came to be, was designed to be open in every sense of the word, easily accessible from any computer that implements its well-documented protocols. Even today, long after the big corporations have moved in, a spirit of egalitarianism and idealism underpins the very technical specifications that make the Internet go. Had the moment when the technology was ripe to create an Internet not corresponded with the handful of decades in American history when the federal government was willing and able to fund massive technological research projects of uncertain ultimate benefit, the world we live in would be a very different place.


Programming ENIAC.

There is plenty of debate surrounding the question of the first “real” computer in the modern sense of the word, with plenty of fulsome sentiment on display from the more committed partisans. Some point to the machines built by Konrad Zuse in Nazi Germany in the midst of World War II, others to the ones built by the British code breakers at Bletchley Park around the same time. But the consensus, establishment choice has long been and still remains the American “Electronic Numerical Integrator and Calculator,” or ENIAC. It was designed primarily by the physicist John Mauchly and the electrical engineer J. Presper Eckert at the University of Pennsylvania, and was funded by the United States Army for the purpose of calculating the ideal firing trajectories of artillery shells. Because building it was largely a process of trial and error from the time that the project was officially launched on June 1, 1943, it is difficult to give a precise date when ENIAC “worked” for the first time. It is clear, however, that it wasn’t able to do the job the Army expected of it until after the war that had prompted its creation was over. ENIAC wasn’t officially accepted by the Army until July of 1946.

ENIAC’s claim to being the first modern computer rests on the fact that it was the first machine to combine two key attributes: it was purely electrical rather than electro-mechanical —  no clanking telephone relays here! — and it was Turing complete. The latter quality requires some explanation.

First defined by the British mathematician and proto-computer scientist Alan Turing in the 1930s, the phrase “Turing complete” describes a machine that is able to store numerical data in internal memory of some sort, perform calculations and transformations upon that data, and make conditional jumps in the program it is running based upon the results. Anyone who has ever programmed a computer of the present day is familiar with branching decision points such as BASIC’s “if, then” construction — if such-and-such is the case, then do this — as well as loops such as its “for, next” construction, which are used to repeat sections of a program multiple times. The ability to write such statements and see them carried out means that one is working on a Turing-complete computer. ENIAC was the first purely electrical computer that could deal with the contemporary equivalent of “if, then” and “for, next” statements, and thus the patriarch of the billions more that would follow.

That said, there are ways in which ENIAC still fails to match our expectations of a computer — not just quantitatively, in the sense that it was 80 feet long, 8 feet tall, weighed 30 tons, and yet could manage barely one half of one percent of the instructions per second of an Apple II from the dawn of the personal-computing age, but qualitatively, in the sense that ENIAC just didn’t function like we expect a computer to do.

For one thing, it had no real concept of software. You “programmed” ENIAC by physically rewiring it, a process that generally consumed far more time than did actually running the program thus created. The room where it was housed looked like nothing so much as a manual telephone exchange from the old days, albeit on an enormous scale; it was a veritable maze of wires and plugboards. Perhaps we shouldn’t be surprised to learn, then, that its programmers were mostly women, next-generation telephone operators who wandered through the machine’s innards with clipboards in their hands, remaking their surroundings to match the schematics on the page.

Another distinction between ENIAC and what came later is more subtle, but in its way even more profound. If you were to ask the proverbial person on the street what distinguishes a computer program from any other form of electronic media, she would probably say something about its “interactivity.” The word has become inescapable, the defining adjective of the computer age: “interactive fiction,” “interactive learning,” “interactive entertainment,” etc. And yet ENIAC really wasn’t so interactive at all. It operated under what would later become known as the “batch-processing” model. After programming it — or, if you like, rewiring it — you fed it a chunk of data, then sat back and waited however long it took for the result to come out the metaphorical other side of the pipeline. And then, if you wished, you could feed it some more data, to be massaged in exactly the same way. Ironically, this paradigm is much closer to the literal meaning of the word “computer” than the one with which we are familiar; ENIAC was a device for computing things. No more and no less. This made it useful, but far from the mind-expanding anything machine that we’ve come to know as the computer.

Thus the story of computing in the decade or two after ENIAC is largely that of how these two paradigms — programming by rewiring and batch processing — were shattered to yield said anything machine. The first paradigm fell away fairly quickly, but the second would persist for years in many computing contexts.


John von Neumann

In November of 1944, when ENIAC was still very much a work in progress, it was visited by John von Neumann. After immigrating to the United States from Hungary more than a decade earlier, von Neumann had become one of the most prominent intellectuals in the country, an absurdly accomplished mathematician and all-around genius for all seasons, with deep wells of knowledge in everything from atomic physics to Byzantine history. He was, writes computer historian M. Mitchell Waldrop, “a scientific superstar, the very Hollywood image of what a scientist ought to be, up to and including that faint, delicious touch of a Middle European accent.” A man who hobnobbed routinely with the highest levels of his adopted nation’s political as well as scientific establishment, he was now attached to the Manhattan Project that was charged with creating an atomic bomb before the Nazis could manage to do so. He came to see ENIAC in that capacity, to find out whether it or a machine like it might be able to help himself and his colleagues with the fiendishly complicated calculations that were part and parcel of their work.

Truth be told, he was somewhat underwhelmed by what he saw that day. He was taken aback by the laborious rewiring that programming ENIAC entailed, and judged the machine to be far too balky and inflexible to be of much use on the Manhattan Project.

But discussion about what the next computer after ENIAC ought to be like was already percolating, so much so that Mauchly and Eckert had already given the unfunded, entirely hypothetical machine a catchy acronym: EDVAC, for “Electronic Discrete Variable Automatic Computer.” Von Neumann decided to throw his own hat into the ring, to offer up his own proposal for what EDVAC should be. Written betwixt and between his day job in the New Mexico desert, the resulting document laid out five abstract components of any computer. There must be a way of inputting data and a way of outputting it. There must be memory for storing the data, and a central arithmetic unit for performing calculations upon it. And finally, there must be a central control unit capable of executing programmed instructions and making conditional jumps.

But the paper’s real stroke of genius was its description of a new way of carrying out this programming, one that wouldn’t entail rewiring the computer. It should be possible, von Neumann wrote, to store not only the data a program manipulated in memory but the program itself. This way new programs could be input just the same way as other forms of data. This approach to computing — the only one most of us are familiar with — is sometimes called a “von Neumann machine” today, or simply a “stored-program computer.” It is the reason that, writes M. Mitchell Waldrop, the anything machine sitting on your desk today “can transform itself into the cockpit of a fighter jet, a budget projection, a chapter of a novel, or whatever else you want” — all without changing its physical form one iota.

Von Neumann began to distribute his paper, labeled a “first draft,” in late June of 1945, just three weeks before the Manhattan Project conducted the first test of an atomic bomb. The paper ignited a brouhaha that will ring all too familiar to readers of earlier articles in this series. Mauchly and Eckert had already resolved to patent EDVAC in order to exploit it for commercial purposes. They now rushed to do so, whilst insisting that the design had included the stored-program idea from the start, that von Neumann had in fact picked it up from them. Von Neumann himself begged to differ, saying it was all his own conception and filing a patent application of his own. Then the University of Pennsylvania entered the fray as well, saying it automatically owned any invention conceived by its employees as part of their duties. The whole mess was yet further complicated by the fact that the design of ENIAC, from which much of EDVAC was derived, had been funded by the Army, and was still considered classified.

Thus the three-way dispute wound up in the hands of the Army’s lawyers, who decided in April of 1947 that no one should get a patent. They judged that von Neumann’s paper constituted “prior disclosure” of the details of the design, effectively placing it in the public domain. The upshot of this little-remarked decision was that, in contrast to the telegraph and telephone among many other inventions, the abstract design of a digital electronic stored-program computer was to be freely available for anyone and everyone to build upon right from the start.[1]Inevitably, that wasn’t quite the end of it. Mauchly and Eckert continued their quest to win the patent they thought was their due, and were finally granted it at the rather astonishingly late date of 1964, by which time they were associated with the Sperry Rand Corporation, a maker of mainframes and minicomputers. But this victory only ignited another legal battle, pitting Sperry Rand against virtually every other company in the computer industry, who were not eager to start paying one of their competitors a royalty on every single computer they made. The patent was thrown out once and for all in 1973, primarily on the familiar premise that Von Neumann’s paper constituted prior disclosure.

Mauchly and Eckert had left the University of Pennsylvania in a huff by the time the Army’s lawyers made their decision. Without its masterminds, the EDVAC project suffered delay after delay. By the time it was finally done in 1952, it did sport stored programs, but its thunder had been stolen by other computers that had gotten there first.


The Whirlwind computer in testing, circa 1950. Jay Forrester is second from left, Robert Everett the man standing by his side.

The first stored-program computer to be actually built was known as the Manchester Mark I, after the University of Manchester in Britain that was its home. It ran its first program in April of 1949, a landmark moment in the proud computing history of Britain, which stretches back to such pioneers as Charles Babbage and Ada Lovelace. But this series of articles is concerned with how the World Wide Web came to be, and that is primarily an American story prior to its final stages. So, I hope you will forgive me if I continue to focus on the American scene. More specifically, I’d like to turn to the Whirlwind, the first stored-program all-electrical computer to be built in the United States — and, even more importantly, the first to break away from the batch-processing paradigm.

The Whirlwind had a long history behind it by the time it entered regular service at MIT in April of 1951. It had all begun in December of 1944, when the Navy had asked MIT to build it a new flight simulator for its trainees, one that could be rewired to simulate the flight characteristics of any present or future model of aircraft. The task was given to Jay Forrester, a 26-year-old engineering graduate student who would never have been allowed near such a project if all of his more senior colleagues hadn’t been busy with other wartime tasks. He and his team struggled for months to find a way to meet the Navy’s expectations, with little success. Somewhat to his chagrin, the project wasn’t cancelled even after the war ended. Then, one afternoon in October of 1945, in the course of a casual chat on the front stoop of Forrester’s research lab, a representative of the Navy brass mentioned ENIAC, and suggested that a digital computer like that one might be the solution to his problems. Forrester took the advice to heart. “We are building a digital computer!” he barked to his bewildered team just days later.

Forrester’s chief deputy Robert Everett would later admit that they started down the road of what would become known as “real-time computing” only because they were young and naïve and had no clue what they were getting into. For all that it was the product of ignorance as much as intent, the idea was nevertheless an audacious conceptual leap for computing. A computer responsible for running a flight simulator would have to do more than provide one-off answers to math problems at its own lackadaisical pace. It would need to respond to a constant stream of data about the state of the airplane’s controls, to update a model of the world in accord with that data, and provide a constant stream of feedback to the trainee behind the controls. And it would need to do it all to a clock, fast enough to give the impression of real flight. It was a well-nigh breathtaking explosion of the very idea of what a computer could be — not least in its thoroughgoing embrace of interactivity, its view of a program as a constant feedback loop of input and output.

The project gradually morphed from a single-purpose flight simulator to an even more expansive concept, an all-purpose digital computer that would be able to run a variety of real-time interactive applications. Like ENIAC before it, the machine which Forrester and Everett dubbed the Whirlwind was built and tested in stages over a period of years. In keeping with its real-time mission statement, it ended up doing seven times as many instructions per second as ENIAC, mostly thanks to a new type of memory — known as “core memory” — invented by Forrester himself for the project.

In the midst of these years of development, on August 29, 1949, the Soviet Union tested its first atomic bomb, creating panic all over the Western world; most intelligence analysts had believed that the Soviets were still years away from such a feat. The Cold War began in earnest on that day, as all of the post-World War II dreams of a negotiated peace based on mutual enlightenment gave way to one based on the terrifying brinkmanship of mutually assured destruction. The stakes of warfare had shifted overnight; a single bomb dropped from a single Soviet aircraft could now spell the end of millions of American lives. Desperate to protect the nation against this ghastly new reality, the Air Force asked Forrester whether the Whirlwind could be used to provide a real-time picture of American airspace, to become the heart of a control center which kept track of friendlies and potential enemies 24 hours per day. As it happened, the project’s other sponsors had been growing impatient and making noises about cutting their funding, so Forrester had every motivation to jump on this new chance; the likes of flight simulation was entirely forgotten for the time being. On April 20, 1951, as its first official task, the newly commissioned Whirlwind successfully tracked two fighter planes in real time.

Satisfied with that proof of concept, the Air Force offered to lavishly fund a Project Lincoln that would build upon what had been learned from the Whirlwind, with the mission of protecting the United States from Soviet bombers at any cost — almost literally, given the sum of money the Air Force was willing to throw at it. It began in November of 1951, with Forrester in charge.

Whatever its implications about the gloomy state of the world, SAGE was a truly visionary technological project, enough so as to warm the cockles of even a peacenik engineer’s heart. Soviet bombers, if they came someday, were expected to come in at low altitudes in order to minimize their radar exposure. This created a tremendous logistical problem. Even if the Air Force built enough radar stations to spot all of the aircraft before they reached their targets — a task it was willing to undertake despite the huge cost of it — there would be very little time to coordinate a response. Enter SAGE; it was meant to provide that rapid coordination, which would be impossible by any other means. Data from hundreds of radar stations would pour into its control centers in real time, to be digested by a computer and displayed as a single comprehensible strategic map on the screens of operators, who would then be able to deploy fighters and ground-based antiaircraft weapons as needed in response, with nary a moment’s delay.

All of this seems old hat today, but it was unprecedented at the time. It would require computers whose power must dwarf even that of the Whirlwind. And it would also require something else: each computer would need to be networked to all the radar stations in its sector, and to its peers in other control centers. This was a staggering task in itself. To appreciate why Jay Forrester and his people thought they had a ghost of a chance of bringing it off, we need to step back from the front lines of the Cold War for a moment and check in with an old friend.


Claude Shannon in middle age, after he had become a sort of all-purpose public intellectual for the press to trot out for big occasions. He certainly looked the part…

Claude Shannon had left MIT to work for Bell Labs on various military projects during World War II, and had remained there after the end of the war. Thus when he published the second earthshaking paper of his career in 1948, he did so in the pages of the Bell System Technical Journal.

“A Mathematical Theory of Communication” belies its name to some extent, in that it can be explained in its most basic form without recourse to any mathematics at all. Indeed, it starts off so simply as to seem almost childish. Shannon breaks the whole of communication — of any act of communication — into seven elements, six of them proactive or positive, the last one negative. In addition to the message itself, there are the “source,” the person or machine generating the message; the “transmitter,” the device which encodes the message for transport and sends it on its way; the “channel,” the medium over which the message travels; the “receiver,” which decodes the message at the other end; and the “destination,” the person or machine which accepts and comprehends the message. And then there is “noise”: any source of entropy that impedes the progress of the message from source to destination or garbles its content. Let’s consider a couple of examples of Shannon’s framework in action.

One of the oldest methods of human communication is direct speech. Here the source is a person with something to say, the transmitter the mouth with which she speaks, the channel the air through which the resulting sound waves travel, the receiver the ear of a second person, and the destination that second person herself. Noise in the system might be literal background or foreground noise such as another person talking at the same time, or a wind blowing in the wrong direction, or sheer distance.

We can break telegraphy down in the same way. Here the source is the operator with a message to send, the transmitter his Morse key or teletype, the channel the wire over which the Morse Code travels, the receiver an electromagnet-actuated pencil or a teleprinter, and the destination the human operator at the other end of the wire. Noise might be static on the line, or a poor signal caused by a weak battery or something else, or any number of other technical glitches.

But if we like we can also examine the process of telegraphy from a greater remove. We might prefer to think of the source as the original source of the message — say, a soldier overseas who wants to tell his fiancée that he loves her. Here the telegraph operator who sends the message is in a sense a part of the transmitter, while the operator who receives the message is indeed a part of the receiver. The girl back home is of course the destination. When using this scheme, we consider the administration of telegraph stations and networks also to be a part of the overall communications process. In this conception, then, strictly human mistakes, such as a message dropped under a desk and overlooked, become a part of the noise in the system. Shannon provides us, in other words, with a framework for conceptualizing communication at whatever level of granularity might happen to suit our current goals.

Notably absent in all of this is any real concern over the content of the message being sent. Shannon treats content with blithe disinterest, not to say contempt. “The ‘meaning’ of a message is generally irrelevant,” he writes. “The fundamental problem of communication is that of reproducing at one point either exactly or approximately a message selected at another point. [The] semantic aspects of communication are irrelevant to the engineering problem.” Rather than content or meaning, Shannon is interested in what he calls “information,” which is related to the actual meaning of the message but not quite the same thing. It is rather the encoded form the meaning takes as it passes down the channel.

And here Shannon clearly articulated an idea of profound importance, one which network engineers had been groping toward for some time: any channel is ultimately capable of carrying any type of content — text, sound, still or moving images, computer code, you name it. It’s just a matter of having an agreed-upon protocol for the transmitter and receiver to use to package it into information at one end and then unpack it at the other.

In practical terms, however, some types of content take longer to send over any given channel than others; while a telegraph line could theoretically be used to transmit video, it would take so long to send even a single frame using its widely spaced dots and dashes that it is effectively useless for the purpose, even though it is perfectly adequate for sending text as Morse Code. Some forms of content, that is to say, are denser than others, require more information to convey. In order to quantify this, one needs a unit for measuring quantities of information itself. This Shannon provides, in the form of a single on-or-off state — a yes or a no, a one or a zero. “The units may be called binary digits,” he writes, “or, more briefly, bits.”

And so a new word entered the lexicon. An entire universe of meaning can be built out of nothing but bits if you have enough of them, as our modern digital world proves. But some types of channel can send more bits per second than others, which makes different channels more or less suitable for different types of content.

There is still one more thing to consider: the noise that might come along to corrupt the information as it travels from transmitter to receiver. A message intended for a human is actually quite resistant to noise, for our human minds are very good at filling in gaps and working around mistakes in communication. A handful of garbled characters seldom destroys the meaning of a textual message for us, and we are equally adept at coping with a bad telephone connection or a static-filled television screen. Having a lot of noise in these situations is certainly not ideal, but the amount of entropy in the system has to get pretty extreme before the process of communication itself breaks down completely.

But what of computers? Shannon was already looking forward to a world in which one computer would need to talk directly to another, with no human middleman. Computers cannot use intuition and experience to fill in gaps and correct mistakes in an information stream. If they are to function, they need every single message to reach them in its original, pristine state. But, as Shannon well realized, some amount of noise is a fact of life with any communications channel. What could be done?

What could be done, Shannon wrote, was to design error correction into a communication protocol. The transmitter could divide the information to be sent into packets of fixed length. After sending a packet, it could send a checksum, a number derived from performing a series of agreed-upon calculations on the bits in the packet. The receiver at the other end of the line would then be expected to perform the same set of calculations on the information it had received, and compare it with the transmitter’s checksum. If the numbers matched, all must be well; it could send an “okay” back to the transmitter and wait on the next packet. But if the numbers didn’t match, it knew that noise on the channel must have corrupted the information. So, it would ask the transmitter to try sending the last packet again. It was in essence the same principle as the one that had been employed on Claude Chappe’s optical-telegraph networks of 150 years earlier.

To be sure, there were parameters in the scheme to be tinkered with on a situational basis. Larger packets, for example, would be more efficient on a relatively clean channel that gave few problems, smaller ones on a noisy channel where re-transmission was often necessary. Meanwhile the larger the checksum and more intense the calculations done to create it, the more confident one could be that the information really had been received correctly, that the checksums didn’t happen to match by mere coincidence. But this extra insurance came with a price of its own, in the form of the extra computing horsepower required to generate the more complex checksums and the extra time it took to send them down the channel. It seemed that success in digital communications was, like success in life, a matter of making wise compromises.

Two years after Shannon published his paper, another Bell Labs employee by the name of R.W. Hamming published “Error Detecting and Error Correcting Codes” in the same journal. It made Shannon’s abstractions concrete, laying out in careful detail the first practical algorithms for error detection and correction on a digital network, using checksums that would become known as “Hamming codes.”

Even before Hamming’s work came along to complement it, Shannon’s paper sent shock waves through the nascent community of computing, whilst inventing at a stroke a whole new field of research known as “information theory.” The printers of the Bell System Technical Journal, accustomed to turning out perhaps a few hundred copies for internal distribution through the company, were swamped by thousands of requests for that particular issue. Many of those involved with computers and/or communications would continue to speak of the paper and its author with awe for the rest of their lives. “It was like a bolt out of the blue, a really unique thing,” remembered a Bell Labs researcher named John Pierce. “I don’t know of any other theory that came in a complete form like that, with very few antecedents or history.” “It was a revelation,” said MIT’s Oliver Selfridge. “Around MIT the reaction was, ‘Brilliant! Why didn’t I think of that?’ Information theory gave us a whole conceptual vocabulary, as well as a technical vocabulary.” Word soon spread to the mainstream press. Fortune magazine called information theory that “proudest and rarest [of] creations, a great scientific theory which could profoundly and rapidly alter man’s view of the world.” Scientific American proclaimed it to encompass “all of the procedures by which one mind may affect another. [It] involves not only written and oral speech, but also music, the pictorial arts, the theatre, the ballet, and in fact all human behavior.” And that was only the half of it: in the midst of their excitement, the magazine’s editors failed to even notice its implications for computing.

And those implications were enormous. The fact was that all of the countless digital networks of the future would be built from the principles first described by Claude Shannon. Shannon himself largely stepped away from the table he had so obligingly set. A playful soul who preferred tinkering to writing or working to a deadline, he was content to live off the prestige his paper had brought him, accepting lucrative seats on several boards of directors and the like. In the meantime, his theories were about to be brought to vivid life by Project Lincoln.


The Lincoln Lab complex, future home of SAGE research, under construction.

In their later years, many of the mostly young people who worked on Project Lincoln would freely admit that they had had only the vaguest notion of what they were doing during those halcyon days. Having very little experience with the military or aviation among their ranks, they extrapolated from science-fiction novels, from movies, and from old newsreel footage of the command-and-control posts whence the Royal Air Force had guided defenses during the Battle of Britain. Everything they used in their endeavors had to be designed and made from whole cloth, from the input devices to the display screens to the computers behind it all, which were to be manufactured by a company called IBM that had heretofore specialized in strictly analog gadgets (typewriters, time clocks, vote recorders, census tabulators, cheese slicers). Fortunately, they had effectively unlimited sums of money at their disposal, what with the Air Force’s paranoid sense of urgency. The government paid to build a whole new complex to house their efforts, at Laurence G. Hanscom Airfield, about fifteen miles away from MIT proper. The place would become known as Lincoln Lab, and would long outlive Project Lincoln itself and the SAGE system it made; it still exists to this day.

AT&T — who else? — was contracted to set up the communications lines that would link all of the individual radar stations into control centers scattered all over the country, and in turn link the latter together with one another; it was considered essential not to have a single main control center which, if knocked out of action, could take the whole system down with it. The lines AT&T provided were at bottom ordinary telephone connections, for nothing better existed at the time. No matter; an engineer named John V. Harrington took Claude Shannon’s assertion that all information is the same in the end to heart. He made something called a “modulator/de-modulator”: a gadget which could convert a stream of binary data into a waveform and send it down a telephone line when it was playing the role of transmitter, or convert one of these waveforms back into binary data when it was playing the role of receiver, all at the impressive rate of 1300 bits per second. Its name was soon shortened to “modem,” and bits-per-second to “baud,” borrowing a term that had earlier been applied to the dots and dashes of telegraphy. Combined with the techniques of error correction developed by Shannon and R.W. Hamming, Harrington’s modems would become the basis of the world’s first permanent wide-area computer network.

At a time when the concept of software was just struggling into existence as an entity separate from computer hardware, the SAGE system would demand programs an order of magnitude more complex than anyone had ever attempted before — interactive programs that must run indefinitely and respond constantly to new stimuli, not mere algorithms to be run on static sets of data. In the end, SAGE would employ more than 800 individual programmers. Lincoln Lab created the first tools to separate the act of programming from the bare metal of the machine itself, introducing assemblers that could do some of the work of keeping track of registers, memory locations, and the like for the programmer, to allow her to better concentrate on the core logic of her task. Lincoln Lab’s official history of the project goes so far as to boast that “the art of computer programming was essentially invented for SAGE.”

In marked contrast to later years, programmers themselves were held in little regard at the time; hardware engineers ruled the roost. With no formal education programs in the discipline yet in existence, Lincoln Lab was willing to hire anyone who could get a security clearance and pass a test of basic reasoning skills. A substantial percentage of them wound up being women.

Among the men who came to program for SAGE was Severo Ornstein, a geologist who would go on to a notable career in computing over the following three decades. In his memoir, he captures the bizarre mixture of confusion and empowerment that marked life with SAGE, explaining how he was thrown in at the deep end as soon as he arrived on the job.

It seemed that not only was an operational air-defense program lacking, but the overall system hadn’t yet been fully designed. The OP SPECS (Operational Specifications) which defined the system were just being written, and, with no more background in air defense than a woodchuck, I was unceremoniously handed the task of writing the Crosstelling Spec. What in God’s name was Crosstelling? The only thing I knew about it was that it came late in the schedule, thank heavens, after everything else was finished.

It developed that the country was divided into sectors, and that the sectors were in turn divided into sub-sectors (which were really the operational units) with a Direction Center at the heart of each. Since airplanes, especially those that didn’t belong to the Air Force (or even the U.S.), could hardly be forbidden from crossing between sub-sectors, some coordination was required for handing over the tracking of planes, controlling of interceptors, etc., between the sub-sectors. This function was called Crosstelling, a name inherited from an earlier manual system in which human operators followed the tracks of aircraft on radar screens and coordinated matters by talking to one another on telephones. Now it had somehow fallen to me to define how this coordination should be handled by computers, and then to write it all down in an official OP SPEC with a bright-red cover stamped SECRET.

I was horrified. Not only did I feel incapable of handling the task, but what was to become of a country whose Crosstelling was to be specified by an ignoramus like me? My number-two daughter was born at about that time, and for the first time I began to fear for my children’s future…

In spite of it all, SAGE more or less worked out in the end. The first control center became officially operational at last in July of 1958, at McGuire Air Force Base in New Jersey. It was followed by 21 more of its kind over the course of the next three and a half years, each housing two massive IBM computers; the second was provided for redundancy, to prevent the survival of the nation from being put at risk by a blown vacuum tube. These computers could communicate with radar stations and with their peers on the network for the purpose of “Crosstelling.” The control centers went on to become one of the iconic images of the Cold War era, featuring prominently in the likes of Dr. Strangelove.[2]That film’s title character was partially based on John Von Neumann, who after his work on the Manhattan Project and before his untimely death from cancer in 1957 became as strident a Cold Warrior as they came. “I believe there is no such thing as saturation,” he once told his old Manhattan Project boss Robert Oppenheimer. “I don’t think any weapon can be too large.” Many have attributed his bellicosity to his pain at seeing the Iron Curtain come down over his homeland of Hungary, separating him from friends and family forever. SAGE remained in service until the early 1980s, by which time its hardware was positively neolithic but still did the job asked of it.

Thankfully for all of us, the system was never subjected to a real trial by fire. Would it have actually worked? Most military experts are doubtful — as, indeed, were many of the architects of SAGE after all was said and done. Severo Ornstein, for his part, says bluntly that “I believe SAGE would have failed utterly.” During a large-scale war game known as Operation Sky Shield which was carried out in the early 1960s, SAGE succeeded in downing no more than a fourth of the attacking enemy bombers. All of the tests conducted after that fiasco were, some claim, fudged to one degree or another.

But then, the fact is that SAGE was already something of a white elephant on the day the very first control center went into operation; by that point the principal nuclear threat was shifting from bombers to ballistic missiles, a form of attack the designers had not anticipated and against which their system could offer no real utility. For all its cutting-edge technology, SAGE thus became a classic example of a weapon designed to fight the last war rather than the next one. Historian Paul N. Edwards has noted that the SAGE control centers were never placed in hardened bunkers, which he believes constitutes a tacit admission on the part of the Air Force that they had no chance of protecting the nation from a full-on Soviet first nuclear strike. “Strategic Air Command,” he posits, “intended never to need SAGE warning and interception; it would strike the Russians first. After SAC’s hammer blow, continental air defenses would be faced only with cleaning up a weak and probably disorganized counter-strike.” There is by no means a consensus that SAGE could have managed to coordinate even that much of a defense.

But this is not to say that SAGE wasn’t worth it. Far from it. Bringing so many smart people together and giving them such an ambitious, all-encompassing task to accomplish in such an exciting new field as computing could hardly fail to yield rich dividends for the future. Because so much of it was classified for so long, not to mention its association with passé Cold War paranoia, SAGE’s role in the history of computing — and especially of networked computing — tends to go underappreciated. And yet many of our most fundamental notions about what computing is and can be were born here. Paul N. Edwards credits SAGE and its predecessor the Whirlwind computer with inventing:

  • magnetic-core memory
  • video displays
  • light guns [what we call light pens today]
  • the first effective algebraic computer language
  • graphic display techniques
  • simulation techniques
  • synchronous parallel logic (digits transmitted simultaneously rather than serially through the computer)
  • analog-to-digital and digital-to-analog conversion techniques
  • digital data transmission over telephone lines
  • duplexing
  • multiprocessing
  • networks (automatic data exchange among different computers)

Readers unfamiliar with computer technology may not appreciate the extreme importance of these developments to the history of computing. Suffice it to say that much-evolved versions of all of them remain in use today. Some, such as networking and graphic displays, comprise the very backbone of modern computing.

M. Mitchell Waldrop elaborates in a more philosophical mode:

SAGE planted the seeds of a truly powerful idea, the notion that humans and computers working together could be far more effective than either working separately. Of course, SAGE by itself didn’t get us all the way to the modern idea of personal computers being used for personal empowerment; the SAGE computers were definitely not “personal,” and the controllers could use them only for that one, tightly constrained task of air defense. Nonetheless, it’s no coincidence that the basic setup still seems so eerily familiar. An operator watching his CRT display screen, giving commands to a computer via a keyboard and a handheld light gun, and sending data to other computers via a digital communications link: SAGE may not have been the technological ancestor of the modern PC, mouse, and network, but it was definitely their conceptual and spiritual ancestor.

So, ineffective though it probably was as a means of national defense, the real legacy of SAGE is one of swords turning into plowshares. Consider, for example, its most direct civilian progeny.


SAGE in operation. For a quarter of a century, hundreds of Air Force Personnel were to be found sitting in antiseptic rooms like this one at any given time, peering at their displays in case something showed up there. It’s one way to make a living…

One day in the summer of 1953, long before any actual SAGE computers had been built, a senior IBM salesman who was privy to the project, whose name was R. Blair Smith, chanced to sit next to another Smith on a flight from Los Angeles to New York City. This other Smith was none other than Cyrus Rowlett Smith, the president of American Airlines.

Blair Smith had caught the computer fever, and believed that they could be very useful for airline reservations. Being a salesman, he didn’t hesitate to tell his seatmate all about this as soon as he learned who he was. He was gratified to find his companion receptive. “Now, Blair,” said Cyrus Smith just before their airplane landed, “our reservation center is at LaGuardia Airport. You go out there and look it over. Then you write me a letter and tell me what I should do.”

In his letter, Blair Smith envisioned a network that would bind together booking agents all over the country, allowing them to search to see which seats were available on which flights and to reserve them instantly for their customers. Blair Smith:

We didn’t know enough to call it anything. Later on, the word “Sabre” was adopted. By the way, it was originally spelled SABER — the only precedent we had was SAGE. SAGE was used to detect incoming airplanes. Radar defined the perimeter of the United States and then the information was signaled into a central computer. The perimeter data was then compared with what information they had about friendly aircraft, and so on. That was the only precedent we had. When the airline system was in research and development, they adopted the code name SABER for “Semi-Automatic Business Environment Research.” Later on, American Airlines changed it to Sabre.

Beginning in 1960, Sabre was gradually rolled out over the entire country. It became the first system of its kind, an early harbinger of the world’s networked future. Spun off as an independent company in 2000, it remains a key part of the world’s travel infrastructure today, when the vast majority of the reservations it accepts come from people sitting behind laptops and smartphones.

Sabre and other projects like it led to the rise of IBM as the virtually unchallenged dominant force in business computing from the middle of the 1950s until the end of the 1980s. But even as systems like Sabre were beginning to demonstrate the value of networked computing in everyday life, another, far more expansive vision of a networked world was taking shape in the clear blue sky of the country’s research institutions. The computer networks that existed by the start of the 1960s all operated on the “railroad” model of the old telegraph networks: a set of fixed stations joined together by fixed point-to-point links. What about a computer version of a telephone network instead — a national or international network of computers all able to babble happily together, with one computer able to call up any other any time it wished? Now that would really be something…

(Sources: the books A Brief History of the Future: The Origins of the Internet by John Naughton; From Gutenberg to the Internet: A Sourcebook on the History of Information Technology edited by Jeremy M. Norman, The Information by James Gleick, The Dream Machine by M. Mitchell Waldrop, The Closed World: Computers and the Politics of Discourse in Cold War America by Paul N. Edwards, Project Whirlwind: The History of a Pioneer Computer by Kent C. Redmond and Thomas M. Smith, From Whirlwind to MITRE: The R&D Story of the SAGE Air Defense Computer by Kent C. Redmond and Thomas N. Smith, The SAGE Air Defense System: A Personal History by John F. Jacobs, A History of Modern Computing (2nd ed.) by Paul E. Ceruzzi, Computing in the Middle Ages by Severo M. Ornstein, and Robot: Mere Machine to Transcendent Mind by Hans Moravec. Online sources include Lincoln Lab’s history of SAGE and the Charles Babbage Institute’s interview with R. Blair Smith.)

Footnotes

Footnotes
1 Inevitably, that wasn’t quite the end of it. Mauchly and Eckert continued their quest to win the patent they thought was their due, and were finally granted it at the rather astonishingly late date of 1964, by which time they were associated with the Sperry Rand Corporation, a maker of mainframes and minicomputers. But this victory only ignited another legal battle, pitting Sperry Rand against virtually every other company in the computer industry, who were not eager to start paying one of their competitors a royalty on every single computer they made. The patent was thrown out once and for all in 1973, primarily on the familiar premise that Von Neumann’s paper constituted prior disclosure.
2 That film’s title character was partially based on John Von Neumann, who after his work on the Manhattan Project and before his untimely death from cancer in 1957 became as strident a Cold Warrior as they came. “I believe there is no such thing as saturation,” he once told his old Manhattan Project boss Robert Oppenheimer. “I don’t think any weapon can be too large.” Many have attributed his bellicosity to his pain at seeing the Iron Curtain come down over his homeland of Hungary, separating him from friends and family forever.
 

Tags: