From the Publications Department:
Those of you who enjoy reading the blog in ebook format will be pleased to hear that Volume 12 in that ongoing series is now available, full of articles centering roughly on the year 1990. As usual, the ebook is entirely the work of Richard Lindner. Thank you, Richard!
From the Security Department:
From the Scheduling Department:
I’ve had to skip publishing an article more weeks than I wanted to this year. First I got sick after coming home from my research trip to the Strong Museum in Rochester, New York. Then we moved (within Denmark) from Odense to Aarhus, and I’m sure I don’t need to tell most of you what a chaotic process that can be. Most recently, I’ve had to do a lot more research than usual for my next subject; see the next two paragraphs for more on that. In a couple of weeks my wife and I are going to take a little holiday, which means I’m going to have to take one more bye week in June. After that, though, I hope I can settle back into the groove and start pumping out a reliable article every week for a while. Thanks for bearing with me!
From the Long-Term-Planning Department:
I thought I’d share a taste of what I plan to cover in the context of 1991 — i.e., until I write another of these little notices to tell you the next ebook is available. If you prefer that each new article be a complete surprise, you’ll want to skip the next paragraph.
I’ve got a series in the works for the next few weeks covering the history of computing in the Soviet Union, culminating in East finally meeting West in the age of Tetris. I’m already very proud of the articles that are coming together on this subject, and hope you’re going to find this little-known story as fascinating as I do. Staying with the international theme, we’ll then turn our attention to Britain for a while; in that context, I’m planning articles on the great British tradition of open-world action-adventures, on the iconic software house Psygnosis, and finally on Psygnosis’s most enduring game, Lemmings. Then we’ll check in with the Amiga 3000 and CDTV. I’m hoping that Bob Bates and I will be able to put together something rather special on Timequest. Then some coverage of the big commercial online services that predated the modern World Wide Web, along with the early experiments with massively multiplayer games which they fostered. We’ll have some coverage of the amateur text-adventure scene; 1991 was a pretty good year there, with some worthy but largely forgotten games released. I may have more to say about the Eastgate school of hypertext, in the form of Sarah Smith’s King of Space, if I can get the thing working and if it proves worthy of writing about. Be that as it may, we’ll definitely make time for Corey Cole’s edutainment classic The Castle of Dr. Brain and other contemporary doings around Sierra. Then we’ll swing back around to Origin, with a look at the two Worlds of Ultima titles — yes, thanks to your recommendations I’ve decided to give them more coverage than I’d originally planned — and Wing Commander II. We’ll wrap up 1991 with Civilization, a game which offers so much scope for writing that it’s a little terrifying. I’m still mulling over how best to approach that one, but I’m already hugely looking forward to it.
From the Accounting Department:
I’ve seen a nice uptick in Patreon participation in recent months, for which I’m very grateful. Thank you to every reader who’s done this writer the supreme honor of paying for the words I scribble on the (virtual) page, whether you’ve been doing so for years or you just signed up yesterday.
If you’re a regular reader who hasn’t yet taken the plunge, please do think about supporting these serious long-form articles about one of the most important cultural phenomenons of our times by signing up as a Patreon subscriber or making a one-time donation via the links to the right. Remember that I can only do this work thanks to the support of people just like you.
See you Friday! Really, I promise this time…