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Daily Archives: January 11, 2019

The Analog Antiquarian

I’m very excited today to announce The Analog Antiquarian, a new companion site to this one. While this site continues to be, as the subtitle says, “a history of computer entertainment and digital culture,” the new one will be for “chronicles of worldly wonders” — more wide-angle history articles about some of humanity’s most amazing achievements, beginning with the Pyramids of Giza. Going forward, I’ll be posting new articles to the two sites on alternating Fridays.

Since this is a significant change, I feel I owe you an explanation of how we got to this point.

If you’d asked me a few years ago, I’d have told you that I’d be satisfied to leave behind as my intellectual legacy, as it were, a skeptical but passionate history of the fascinating new medium of interactive entertainment, stretching from its very beginning to however far I managed to get before I kicked the bucket. But I’ve found myself getting more and more creatively restless since then. Despite trying hard to tamp the restlessness down, I’ve slowly had to face the fact that I have more I want to say and more I want to try as a writer than this site’s format really allows for. It’s not so much that I’m tired of the endlessly interesting march of technology, aesthetics, and culture which I’ve been documenting here, as that I’m tired of only writing about those things.

All of this started to come to a head about eighteen months ago, when I started to look into the game of Civilization. As a game, it’s remarkable enough in its own right, but what really floored me was the stuff around the game, particularly the tech tree and the expansive view of human invention that it depicted. To be honest, I sort of fell in love with the thing.

My first thought was thus to write a history of human invention, to explain how we got from primitive but fundamental technologies like pottery to the moon landing and the Internet. I hired a programmer to work on an interactive tech tree of my own which would show how it all fit together, how this begot that; clicking on developments on it would take you to the articles associated with those developments. But we never could arrive at a design that was unarguably more intuitive than a simple table of contents. And meanwhile I was starting to have other doubts about the idea. Could I master so much technology — I’m a writer, not an engineer — and could I write about it in a way that wouldn’t be horribly dry?

So, I set that plan aside. Instead I decided to write a series of articles for this site, exploring the assumptions and ideas behind Civilization‘s view of history. And, as many of you doubtless remember, I did see that plan through. Yet I was never entirely happy with the articles that resulted, and today I’m less happy with them than ever. Building intellectual castles in the sky just isn’t what I’m best at as a writer. I’m better at telling exciting and interesting stories, sneaking the Big Ideas into the cracks and crevices of the narrative.

Regardless, I made a resolution after I finished the Civilization series to buckle back down here in my wheelhouse of gaming history. But many of you who do creative work probably know how that sort of thing goes. That little muse, once she starts talking to you, is impossible to silence. I still wanted to try another sort of writing, and the Civilization series hadn’t done much to scratch that itch. I finally realized there was only one way to be free of her nagging. I started planning a second site once again, even as I still cast about for just the right approach.

For a time, my plan was to write nothing less than a general history of all human civilization, a sort of 21st-century answer to Will Durant. I still find that idea inordinately appealing in some ways, but the more I thought about it, the more concerns I started to have. If such a project was not to take dozens of lifetimes to complete, it would have to be written in a very summarized way. Could such summaries really satisfy my itch to write personal stories full of plots twists and drama? I also was aware that this type of a history could all too easily become a long narrative of war and oppression, of all the worst sides of humanity. I realized that I’d rather focus on the instances of hope and beauty that occasionally rise above that ugly tumult, reflecting the best rather than the worst in us.

At last, I realized that what I was looking for had been in front of me all the time in Civilization: the wonders of the world. These big, singular achievements all have rich, deeply human stories behind them, and I can’t wait to tell them. I don’t necessarily intend to slavishly follow Civilization‘s set of wonders, merely to use the idea as my guide. It’s a less conceptually ambitious approach than some of the other ones I’ve kicked around, but I think it’s exactly the right one for me, given my strengths and weaknesses as a writer. I hope and — in my more self-confident moments anyway — believe that I can do a fantastic job with it. At any rate, I need to try if I’m not to wonder forevermore whether I could have pulled it off.

Now, to speak more directly to you, the readers of this site:

When I’ve wandered off into digressive territory on this site in the past, it’s gotten a mixed reaction: some really liked these changes of pace, some just wanted me to get back to computers and the games they play. This latter is a perfectly reasonable point of view to hold, and I’ll try to dissuade you from it only to the extent of suggesting that you at least have a peek at the new site, just to see if it catches your interest. If the answer is no, fair enough. For you, this announcement today will come as a bit of a disappointment, as it means fewer of the type of articles you do enjoy. I won’t try to spin that into a positive thing. I just hope you’ll be patient with me and my muse, and will want to continue to read and support The Digital Antiquarian on this somewhat slower schedule. Who knows? Maybe having another writerly outlet will make the articles I do write here better. (Oh, yes, I did promise not to spin, didn’t I?)

If, on the other hand, you’re excited by what you see on The Analog Antiquarian, we’ve just arrived at the awkward part of this announcement — the one where I have to ask for your help. The new site is an experiment. In light of all the angst that I went through getting to this point, I’m committed to giving it a good solid try, but the fact remains that each article there demands even more time than each one here; I just can’t continue to do it forever unless I can build a reasonable income from it. I’ve therefore set up a second Patreon campaign for the new site. Please do think about pitching in whatever you can afford and whatever you think the work is worth. (I wish I didn’t have to ask you to sign up for a whole new Patreon, but there just isn’t any alternative. Patreon unfortunately doesn’t offer any way to opt-in for some types of content but not others within a single campaign.) I would be eternally grateful for your support, which, there as here, will let me do the work I love and also put something of real positive value into the world at the same time.

And finally, there is one other thing I would ask of you — even of those of you who aren’t particularly interested in the new site. If you know anyone personally or have social-media circles that might really dig the new content, please do let them know. Establishing a new site on the crowded Internet is hard, and it’s made even harder when you’re a social-media hermit like I am. I’d be ever so grateful for any help you could give in getting the word out.

I think that’s about all I need to say here. You can read more justifications and explanations in the new site’s introductory article and its Patreon page. Again, I hope some of you will find the topics I’ll be tackling on it as exciting as I do, and hope to see some familiar names turn up there. And I hope to see all of you back here next Friday, for the next serving of Digital Antiquaria. Thank you for being the best readers in the world.